PlayerControllerWrapper : ActorWrapper
CarWrapper Get Car( )
void Set Car( Car Wrapper new Car)
Parameter | Type | Description |
---|---|---|
newCar | CarWrapper | — |
PriWrapper Get PRI( )
void Set PRI( Pri Wrapper new PRI)
Parameter | Type | Description |
---|---|---|
newPRI | PriWrapper | — |
ControllerInput Get Vehicle Input( )
void Set Vehicle Input( Controller Input new Vehicle Input)
Parameter | Type | Description |
---|---|---|
newVehicleInput | ControllerInput | — |
unsigned long Getb Received Server Shutdown Message( )
void Setb Received Server Shutdown Message( unsigned long newb Received Server Shutdown Message)
Parameter | Type | Description |
---|---|---|
newbReceivedServerShutdownMessage | unsigned long | — |
unsigned long Getb Use Debug Inputs( )
void Setb Use Debug Inputs( unsigned long newb Use Debug Inputs)
Parameter | Type | Description |
---|---|---|
newbUseDebugInputs | unsigned long | — |
unsigned long Getb Jump Pressed( )
void Setb Jump Pressed( unsigned long newb Jump Pressed)
Parameter | Type | Description |
---|---|---|
newbJumpPressed | unsigned long | — |
unsigned long Getb Boost Pressed( )
void Setb Boost Pressed( unsigned long newb Boost Pressed)
Parameter | Type | Description |
---|---|---|
newbBoostPressed | unsigned long | — |
unsigned long Getb Handbrake Pressed( )
void Setb Handbrake Pressed( unsigned long newb Handbrake Pressed)
Parameter | Type | Description |
---|---|---|
newbHandbrakePressed | unsigned long | — |
unsigned long Getb Has Pitched Back( )
void Setb Has Pitched Back( unsigned long newb Has Pitched Back)
Parameter | Type | Description |
---|---|---|
newbHasPitchedBack | unsigned long | — |
unsigned long Getb Allow Asymmetrical Mute( )
void Setb Allow Asymmetrical Mute( unsigned long newb Allow Asymmetrical Mute)
Parameter | Type | Description |
---|---|---|
newbAllowAsymmetricalMute | unsigned long | — |
unsigned long Getb Reset Camera( )
void Setb Reset Camera( unsigned long newb Reset Camera)
Parameter | Type | Description |
---|---|---|
newbResetCamera | unsigned long | — |
UnrealStringWrapper Get Login URL( )
unsigned char Get Voice Filter( )
void Set Voice Filter( unsigned char new Voice Filter)
Parameter | Type | Description |
---|---|---|
newVoiceFilter | unsigned char | — |
unsigned char Get Chat Filter( )
void Set Chat Filter( unsigned char new Chat Filter)
Parameter | Type | Description |
---|---|---|
newChatFilter | unsigned char | — |
PriWrapper Get Follow Target( )
void Set Follow Target( Pri Wrapper new Follow Target)
Parameter | Type | Description |
---|---|---|
newFollowTarget | PriWrapper | — |
BaseCameraWrapper Get Spectator Camera Archetype( )
void Set Spectator Camera Archetype( Base Camera Wrapper new Spectator Camera Archetype)
Parameter | Type | Description |
---|---|---|
newSpectatorCameraArchetype | BaseCameraWrapper | — |
BaseCameraWrapper Get Editor Camera Archetype( )
void Set Editor Camera Archetype( Base Camera Wrapper new Editor Camera Archetype)
Parameter | Type | Description |
---|---|---|
newEditorCameraArchetype | BaseCameraWrapper | — |
Vector Get Move Actor Grab Offset( )
void Set Move Actor Grab Offset( Vector new Move Actor Grab Offset)
Parameter | Type | Description |
---|---|---|
newMoveActorGrabOffset | Vector | — |
float Get Move Actor Grab Increment( )
void Set Move Actor Grab Increment( float new Move Actor Grab Increment)
Parameter | Type | Description |
---|---|---|
newMoveActorGrabIncrement | float | — |
float Get Min Move Actor Grab Distance( )
void Set Min Move Actor Grab Distance( float new Min Move Actor Grab Distance)
Parameter | Type | Description |
---|---|---|
newMinMoveActorGrabDistance | float | — |
float Get Mouse Increment Speed( )
void Set Mouse Increment Speed( float new Mouse Increment Speed)
Parameter | Type | Description |
---|---|---|
newMouseIncrementSpeed | float | — |
float Get Ball Velocity Increment Amount( )
void Set Ball Velocity Increment Amount( float new Ball Velocity Increment Amount)
Parameter | Type | Description |
---|---|---|
newBallVelocityIncrementAmount | float | — |
int Get Ball Velocity Increment Fire Count( )
void Set Ball Velocity Increment Fire Count( int new Ball Velocity Increment Fire Count)
Parameter | Type | Description |
---|---|---|
newBallVelocityIncrementFireCount | int | — |
float Get Ball Velocity Increment Fire Count Max( )
void Set Ball Velocity Increment Fire Count Max( float new Ball Velocity Increment Fire Count Max)
Parameter | Type | Description |
---|---|---|
newBallVelocityIncrementFireCountMax | float | — |
float Get Ball Velocity Increment Speed Default( )
void Set Ball Velocity Increment Speed Default( float new Ball Velocity Increment Speed Default)
Parameter | Type | Description |
---|---|---|
newBallVelocityIncrementSpeedDefault | float | — |
float Get Ball Velocity Increment Speed Max( )
void Set Ball Velocity Increment Speed Max( float new Ball Velocity Increment Speed Max)
Parameter | Type | Description |
---|---|---|
newBallVelocityIncrementSpeedMax | float | — |
float Get Crosshair Trace Distance( )
void Set Crosshair Trace Distance( float new Crosshair Trace Distance)
Parameter | Type | Description |
---|---|---|
newCrosshairTraceDistance | float | — |
ActorWrapper Get Traced Crosshair Actor( )
void Set Traced Crosshair Actor( Actor Wrapper new Traced Crosshair Actor)
Parameter | Type | Description |
---|---|---|
newTracedCrosshairActor | ActorWrapper | — |
Vector Get Rotate Actor Camera Location Offset( )
void Set Rotate Actor Camera Location Offset( Vector new Rotate Actor Camera Location Offset)
Parameter | Type | Description |
---|---|---|
newRotateActorCameraLocationOffset | Vector | — |
Vector Get Rotate Actor Camera Rotation Offset( )
void Set Rotate Actor Camera Rotation Offset( Vector new Rotate Actor Camera Rotation Offset)
Parameter | Type | Description |
---|---|---|
newRotateActorCameraRotationOffset | Vector | — |
int Get Rotate Actor Camera Side( )
void Set Rotate Actor Camera Side( int new Rotate Actor Camera Side)
Parameter | Type | Description |
---|---|---|
newRotateActorCameraSide | int | — |
float Get Desired Camera Side( )
void Set Desired Camera Side( float new Desired Camera Side)
Parameter | Type | Description |
---|---|---|
newDesiredCameraSide | float | — |
float Get Pawn Type Changed Time( )
void Set Pawn Type Changed Time( float new Pawn Type Changed Time)
Parameter | Type | Description |
---|---|---|
newPawnTypeChangedTime | float | — |
int Get Selected Spawn Archetype( )
void Set Selected Spawn Archetype( int new Selected Spawn Archetype)
Parameter | Type | Description |
---|---|---|
newSelectedSpawnArchetype | int | — |
ControllerInput Get Debug Inputs( )
void Set Debug Inputs( Controller Input new Debug Inputs)
Parameter | Type | Description |
---|---|---|
newDebugInputs | ControllerInput | — |
int Get Min Client Input Rate( )
void Set Min Client Input Rate( int new Min Client Input Rate)
Parameter | Type | Description |
---|---|---|
newMinClientInputRate | int | — |
int Get Median Client Input Rate( )
void Set Median Client Input Rate( int new Median Client Input Rate)
Parameter | Type | Description |
---|---|---|
newMedianClientInputRate | int | — |
int Get Max Client Input Rate( )
void Set Max Client Input Rate( int new Max Client Input Rate)
Parameter | Type | Description |
---|---|---|
newMaxClientInputRate | int | — |
int Get Configured Client Input Rate( )
void Set Configured Client Input Rate( int new Configured Client Input Rate)
Parameter | Type | Description |
---|---|---|
newConfiguredClientInputRate | int | — |
float Get Time Since Last Move Packet( )
void Set Time Since Last Move Packet( float new Time Since Last Move Packet)
Parameter | Type | Description |
---|---|---|
newTimeSinceLastMovePacket | float | — |
float Get Time Last Replicated Move Packet( )
void Set Time Last Replicated Move Packet( float new Time Last Replicated Move Packet)
Parameter | Type | Description |
---|---|---|
newTimeLastReplicatedMovePacket | float | — |
float Get Mouse XDead Zone( )
void Set Mouse XDead Zone( float new Mouse XDead Zone)
Parameter | Type | Description |
---|---|---|
newMouseXDeadZone | float | — |
float Get Mouse YDead Zone( )
void Set Mouse YDead Zone( float new Mouse YDead Zone)
Parameter | Type | Description |
---|---|---|
newMouseYDeadZone | float | — |
float Get Mouse XDead Zone Air( )
void Set Mouse XDead Zone Air( float new Mouse XDead Zone Air)
Parameter | Type | Description |
---|---|---|
newMouseXDeadZoneAir | float | — |
float Get Mouse YDead Zone Air( )
void Set Mouse YDead Zone Air( float new Mouse YDead Zone Air)
Parameter | Type | Description |
---|---|---|
newMouseYDeadZoneAir | float | — |
ControllerInput Get Last Inputs( )
void Set Last Inputs( Controller Input new Last Inputs)
Parameter | Type | Description |
---|---|---|
newLastInputs | ControllerInput | — |
PriWrapper Get Pending View PRI( )
void Set Pending View PRI( Pri Wrapper new Pending View PRI)
Parameter | Type | Description |
---|---|---|
newPendingViewPRI | PriWrapper | — |
float Get Last Input Pitch Up( )
void Set Last Input Pitch Up( float new Last Input Pitch Up)
Parameter | Type | Description |
---|---|---|
newLastInputPitchUp | float | — |
float Get Last Input Pitch Down( )
void Set Last Input Pitch Down( float new Last Input Pitch Down)
Parameter | Type | Description |
---|---|---|
newLastInputPitchDown | float | — |
float Get Last Input Yaw Left( )
void Set Last Input Yaw Left( float new Last Input Yaw Left)
Parameter | Type | Description |
---|---|---|
newLastInputYawLeft | float | — |
float Get Last Input Yaw Right( )
void Set Last Input Yaw Right( float new Last Input Yaw Right)
Parameter | Type | Description |
---|---|---|
newLastInputYawRight | float | — |
float Get Last Input Pitch( )
void Set Last Input Pitch( float new Last Input Pitch)
Parameter | Type | Description |
---|---|---|
newLastInputPitch | float | — |
float Get Last Input Yaw( )
void Set Last Input Yaw( float new Last Input Yaw)
Parameter | Type | Description |
---|---|---|
newLastInputYaw | float | — |
float Get Mouse Input Max( )
void Set Mouse Input Max( float new Mouse Input Max)
Parameter | Type | Description |
---|---|---|
newMouseInputMax | float | — |
EngineTAWrapper Get Engine Share( )
void Set Engine Share( Engine TAWrapper new Engine Share)
Parameter | Type | Description |
---|---|---|
newEngineShare | EngineTAWrapper | — |
void Handle Car Set( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Spawn Selected Archetype( )
bool Remove Actor( )
void Toggle Grab Actor( )
void Toggle Rotate Actor( )
void Editor Release Actor( )
void Editor Cycle Actor( )
void Duplicate Shot( )
void Stop Editing( )
void Editor Increase Power( )
void Editor Decrease Power( )
void Editor Increase Power Toggle Interim( )
void Editor Decrease Power Toggle Interim( )
void Editor Increase Power Toggle2(unsigned long b Toggle)
Parameter | Type | Description |
---|---|---|
bToggle | unsigned long | — |
void Editor Decrease Power Toggle2(unsigned long b Toggle)
Parameter | Type | Description |
---|---|---|
bToggle | unsigned long | — |
void Modify Editor Power( int Direction)
Parameter | Type | Description |
---|---|---|
Direction | int | — |
void Toggle Camera Position( )
void Editor Undo( )
void Editor Redo( )
void Editor Increase Round Time( )
void Editor Decrease Round Time( )
void Editor Next Round( )
void Editor Prev Round( )
void Update Crosshair( )
void Net Client Input Rate( int Rate)
Parameter | Type | Description |
---|---|---|
Rate | int | — |
void Server Create Match Broadcast( Server Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | ServerWrapper | — |
void Clamp Move Actor Grab Offset( )
void Revert To Default Camera HUDInput( )
void Switch To Edit Pawn( )
void Server Reset Player( unsigned long b Full Reset)
Parameter | Type | Description |
---|---|---|
bFullReset | unsigned long | — |
void Reset Player Run( )
void Reset Player Checkpoint( )
void Toggle Editor Round( )
void Toggle Between Car And Edit Pawn( )
void Interact( )
void Stop Movement( unsigned long b Only If No Accel)
Parameter | Type | Description |
---|---|---|
bOnlyIfNoAccel | unsigned long | — |
Vector Get Rotate Actor Camera Offset( float Delta Time, unsigned long b Snap)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
bSnap | unsigned long | — |
void Restore Editor Pawn Orientation( )
void Backup Editor Pawn Orientation( )
void Update Rotated Actor Orientation( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void On Open Pause Menu( )
void Reset Mouse Center( )
float Calculate Mouse Axis( float Center, float Current Location, float Deadzone, float Max Dist)
void Show Controller Applet( )
void Show Account Picker( )
void Que Save Replay( )
void Set Follow Target2(Pri Wrapper In Target)
Parameter | Type | Description |
---|---|---|
InTarget | PriWrapper | — |
void Follow Player( Pri Wrapper In Player)
Parameter | Type | Description |
---|---|---|
InPlayer | PriWrapper | — |
void Client Splitscreen Join Response( Steam ID &Player ID, unsigned long b Allow, std::string Error)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
bAllow | unsigned long | — |
Error | std::string | — |
void Server Request Splitscreen Join( Steam ID &Player ID, std::string Player Name)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
PlayerName | std::string | — |
bool event Pre Client Travel( std::string Pending URL, unsigned char Travel Type, unsigned long b Is Seamless Travel)
Parameter | Type | Description |
---|---|---|
PendingURL | std::string | — |
TravelType | unsigned char | — |
bIsSeamlessTravel | unsigned long | — |
void Notify Goal Scored( int Scored On Team)
Parameter | Type | Description |
---|---|---|
ScoredOnTeam | int | — |
void event Destroyed( )
bool Should Be Muted( Player Controller Wrapper Other)
Parameter | Type | Description |
---|---|---|
Other | PlayerControllerWrapper | — |
bool Is Communication Filtered( unsigned char Filter, Player Controller Wrapper Other, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
Filter | unsigned char | — |
Other | PlayerControllerWrapper | — |
bPreset | unsigned long | — |
void Refresh Muted Players( unsigned long b Force Refresh)
Parameter | Type | Description |
---|---|---|
bForceRefresh | unsigned long | — |
void event Server Unmute Player( Steam ID &Player Net Id)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
void event Server Mute Player( Steam ID &Player Net Id)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
void Gameplay Unmute Player( Steam ID &Player Net Id)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
void Gameplay Mute Player( Steam ID &Player Net Id)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
void Server Set Chat Filter( unsigned char In Voice Filter)
Parameter | Type | Description |
---|---|---|
InVoiceFilter | unsigned char | — |
void Server Set Voice Filter( unsigned char In Voice Filter)
Parameter | Type | Description |
---|---|---|
InVoiceFilter | unsigned char | — |
bool Is Explictly Muted( Steam ID &Player Net Id)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
void Debug AI( )
void Send Pending RPCs( )
bool Can Send Message( unsigned long b Quick Chat Message)
Parameter | Type | Description |
---|---|---|
bQuickChatMessage | unsigned long | — |
void Client Notify Chat Banned( unsigned long long Chat Ban Expiration)
Parameter | Type | Description |
---|---|---|
ChatBanExpiration | unsigned long long | — |
void Client Notify Chat Disabled( float Time)
Parameter | Type | Description |
---|---|---|
Time | float | — |
void Chat Message_TA( Player Replication Info Wrapper In PRI, std::string Message, unsigned char Chat Channel, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
InPRI | PlayerReplicationInfoWrapper | — |
Message | std::string | — |
ChatChannel | unsigned char | — |
bPreset | unsigned long | — |
void Server Say Internal_TA( std::string Message, unsigned char Chat Channel, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
Message | std::string | — |
ChatChannel | unsigned char | — |
bPreset | unsigned long | — |
void Server Say_TA( std::string Message, unsigned char Chat Channel, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
Message | std::string | — |
ChatChannel | unsigned char | — |
bPreset | unsigned long | — |
void Say_TA2(std::string Message, unsigned char Chat Channel, Steam ID &Recipient, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
Message | std::string | — |
ChatChannel | unsigned char | — |
Recipient | SteamID | — |
bPreset | unsigned long | — |
bool Can Chat With( Player Controller Wrapper Other, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
Other | PlayerControllerWrapper | — |
bPreset | unsigned long | — |
bool Allow Text Message( std::string msg)
Parameter | Type | Description |
---|---|---|
msg | std::string | — |
void Push To Talk End( )
void Push To Talk2()
void Handle Join Game Migration Completed( unsigned long b Success, std::string Fail Reason)
Parameter | Type | Description |
---|---|---|
bSuccess | unsigned long | — |
FailReason | std::string | — |
void event Client Unmute Player( Steam ID &Player Net Id)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
void event Client Mute Player( Steam ID &Player Net Id, unsigned long b Add To Mute List)
Parameter | Type | Description |
---|---|---|
PlayerNetId | SteamID | — |
bAddToMuteList | unsigned long | — |
void Client Set Online Status( )
void Handle Game Data Selected( int Playlist Id, int Mutator Index)
GameEventWrapper Get Game Event( )
void Client Arbitrated Match Ended( )
void Banned Kick( )
void No Reservation Kick( )
void Idle Kick2()
void Server Report Server( )
void Client Use Item( Vector &Use Location, Rotator &Use Rotation)
void Server Teleport Car( Vector &Spawn Location, Rotator &New Rotation)
void event Teleport Car( Vector &Spawn Location, Rotator &New Rotation)
void Server Use Pickup( RBActor Wrapper Target)
Parameter | Type | Description |
---|---|---|
Target | RBActorWrapper | — |
void Use Pickup2()
void Toggle Handbrake( unsigned long b Handbrake)
Parameter | Type | Description |
---|---|---|
bHandbrake | unsigned long | — |
void Toggle Boost( unsigned long b Boost)
Parameter | Type | Description |
---|---|---|
bBoost | unsigned long | — |
void Toggle Jump( unsigned long b Jump)
Parameter | Type | Description |
---|---|---|
bJump | unsigned long | — |
void Target Select Left( )
void Target Select Right( )
void Release Rear Camera( )
void Press Rear Camera( )
void Release Secondary Camera( )
void Press Secondary Camera( )
void Ready Up( )
void Spectate( )
void Change Team( int Team Num)
Parameter | Type | Description |
---|---|---|
TeamNum | int | — |
void Switch Team( )
void Set Default Camera Mode( )
void Reset Camera Mode( )
void Zero Move Input( )
void Player Move( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void Ignore Move Input( unsigned long b New Move Input)
Parameter | Type | Description |
---|---|---|
bNewMoveInput | unsigned long | — |
void event Send Client Adjustment( )
PlayerControllerWrapper Get Primary Player Controller( )
void Handle Add Boost Component( Boost Wrapper Boost)
Parameter | Type | Description |
---|---|---|
Boost | BoostWrapper | — |
void Replicate Loadout( )
void Replicate Camera Rotation( )
void Set Using Freecam( unsigned long b Freecam)
Parameter | Type | Description |
---|---|---|
bFreecam | unsigned long | — |
void Set Using Behind View( unsigned long b Behind View)
Parameter | Type | Description |
---|---|---|
bBehindView | unsigned long | — |
void Set Using Secondary Camera( unsigned long b Secondary Camera)
Parameter | Type | Description |
---|---|---|
bSecondaryCamera | unsigned long | — |
void Replicate Camera Settings( )
void Handle Controller Layout Changed( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Handle Pawn Type Changed( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Handle Pending View Car Set( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Handle Replace Bot( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Handle Team Changed( Pri XWrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriXWrapper | — |
void Handle Match Ended( Server Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | ServerWrapper | — |
void Handle Start New Round( Server Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | ServerWrapper | — |
void Handle Game Event Changed( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Handle PRICamera Changed( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void Setup Light Bar( )
void Handle Persistent Camera Set( Pri Wrapper In PRI)
Parameter | Type | Description |
---|---|---|
InPRI | PriWrapper | — |
void On Received Player And PRI( )
void Update Voice Filter( )
void Replicate Level Session ID( )
void Server Init Input Buffer( unsigned char Type)
Parameter | Type | Description |
---|---|---|
Type | unsigned char | — |
void event Received Player( )
void event Post Begin Play( )
void Event Chat Message( Player Controller Wrapper PC, std::string Message, unsigned long b Preset)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
Message | std::string | — |
bPreset | unsigned long | — |
void Event Reset Player( Player Controller Wrapper PC, unsigned long b Full Reset)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
bFullReset | unsigned long | — |
void Event Select Ball Cam Target( Player Controller Wrapper PC, int Direction)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
Direction | int | — |
void Event Training Editor Actor Modified( )
void Event Mute Changed( Player Controller Wrapper PC, Steam ID &Player ID, unsigned long b Muted)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
PlayerID | SteamID | — |
bMuted | unsigned long | — |
void Event Launch Controller Applet( )
void Event Launch Account Picker( int Controller Id)
Parameter | Type | Description |
---|---|---|
ControllerId | int | — |
bool Getb Using Gamepad( )
void Set Mouse Sensitivity( float New Sensitivity)
Parameter | Type | Description |
---|---|---|
NewSensitivity | float | — |
float Get Mouse Sensitivity( )
void Set AForward( float a Forward)
Parameter | Type | Description |
---|---|---|
aForward | float | — |
float Get AForward( )
void Set ATurn( float a Turn)
Parameter | Type | Description |
---|---|---|
aTurn | float | — |
float Get ATurn( )
void Set AStrafe( float a Strafe)
Parameter | Type | Description |
---|---|---|
aStrafe | float | — |
float Get AStrafe( )
void Set AUp( float a Up)
Parameter | Type | Description |
---|---|---|
aUp | float | — |
float Get AUp( )
void Set ALook Up( float a Look Up)
Parameter | Type | Description |
---|---|---|
aLookUp | float | — |
float Get ALook Up( )
void Set Look Right Scale( float New Scale)
Parameter | Type | Description |
---|---|---|
NewScale | float | — |
float Get Look Right Scale( )
void Set Look Up Scale( float New Scale)
Parameter | Type | Description |
---|---|---|
NewScale | float | — |
float Get Look Up Scale( )
void Set Gamepad Look Scale( float New Scale)
Parameter | Type | Description |
---|---|---|
NewScale | float | — |
float Get Gamepad Look Scale( )
void Set ALook Roll( float New Look Roll)
Parameter | Type | Description |
---|---|---|
NewLookRoll | float | — |
float Get ALook Roll( )
void Setb Roll( bool New Roll)
Parameter | Type | Description |
---|---|---|
NewRoll | bool | — |
bool Getb Roll( )
void Set Spectator Camera Accel( float Spectator Camera Accel)
Parameter | Type | Description |
---|---|---|
SpectatorCameraAccel | float | — |
float Get Spectator Camera Accel( )
void Set Spectator Camera Speed( float Spectator Camera Speed)
Parameter | Type | Description |
---|---|---|
SpectatorCameraSpeed | float | — |