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GameEditorWrapper : ServerWrapper

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int 
GetActiveRoundNumber()



void 
SetActiveRoundNumber(int newActiveRoundNumber)


Parameter Type Description
newActiveRoundNumber int

int 
GetMaxRounds()



void 
SetMaxRounds(int newMaxRounds)


Parameter Type Description
newMaxRounds int

int 
GetHistoryPosition()



void 
SetHistoryPosition(int newHistoryPosition)


Parameter Type Description
newHistoryPosition int

int 
GetMaxUndoHistory()



void 
SetMaxUndoHistory(int newMaxUndoHistory)


Parameter Type Description
newMaxUndoHistory int

FXActorWrapper 
GetFXActorArchetype()



void 
SetFXActorArchetype(FXActorWrapper newFXActorArchetype)


Parameter Type Description
newFXActorArchetype FXActorWrapper

FXActorWrapper 
GetFXActor()



void 
SetFXActor(FXActorWrapper newFXActor)


Parameter Type Description
newFXActor FXActorWrapper

void 
RotateActor(PlayerControllerWrapper PC, unsigned long bSnapOrientation)


Parameter Type Description
PC PlayerControllerWrapper
bSnapOrientation unsigned long

void 
PrevRound()



void 
NextRound()



void 
DecreaseTime()



void 
IncreaseTime()



void 
StopEditing(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
StartEditing()



void 
CycleActor(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
ReleaseGrabbedActor(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
ReleaseRotateActor(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
ToggleRotateActor(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
ToggleGrabActor(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
ToggleReleaseActor(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
ReleaseActor2(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
GrabActor2(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

bool 
CanQueSaveReplay()



bool 
ShouldUpdateCrosshair()



int 
GetPlayerTeamNumber()



bool 
CanAddHistory()



void 
ToggleEditorRound()



void 
CommitRedoRound()



void 
ResetRound()



void 
Save2()



void 
Redo2(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

void 
Undo2(PlayerControllerWrapper PC)


Parameter Type Description
PC PlayerControllerWrapper

unsigned char 
GetOtherHistoryType(unsigned char HistoryType)


Parameter Type Description
HistoryType unsigned char

void 
ClampUndoHistory()



void 
ClearRedoHistory()



void 
ClearAllHistory()



bool 
DestroyActor(ActorWrapper A, unsigned char HistoryType)


Parameter Type Description
A ActorWrapper
HistoryType unsigned char

bool 
IsInEditorMode()



void 
RemoveAllPointsFromScore(int TeamIndex)


Parameter Type Description
TeamIndex int

void 
RemovePointsFromScore(int PointsToRemove, int TeamIndex)


Parameter Type Description
PointsToRemove int
TeamIndex int

void 
DeleteAllExistingActorsBasedOffSpawnList()



bool 
RoundContainsASwitch()



void 
EnableTriggers(unsigned long bEnable)


Parameter Type Description
bEnable unsigned long

void 
HideCarSpawnPoints(unsigned long bHide)


Parameter Type Description
bHide unsigned long

void 
ResetSpawnLocations()



void 
OnSpawnedArchetype(ActorWrapper SpawnedActor, unsigned char HistoryType)


Parameter Type Description
SpawnedActor ActorWrapper
HistoryType unsigned char

void 
SpawnArchetype(PlayerControllerWrapper Controller, int ArchetypeIndex)


Parameter Type Description
Controller PlayerControllerWrapper
ArchetypeIndex int

void 
IncrementSelectedSpawnArchetypeIndex(int Direction, int *Index)


Parameter Type Description
Direction int
Index int *

bool 
CanChangeTeam()



void 
ResetBallsToDefaultPosition()



void 
FireBalls()



void 
Interact()



bool 
ShouldResetBalls()



void 
OnVehicleSetup(CarWrapper Car)


Parameter Type Description
Car CarWrapper

void 
HandleVehicleSetup(CarWrapper Car)


Parameter Type Description
Car CarWrapper

void 
OnPlayerRestarted(CarWrapper PlayerCar)


Parameter Type Description
PlayerCar CarWrapper

bool 
ChooseTeam(int TeamIndex, PlayerControllerWrapper Player)


Parameter Type Description
TeamIndex int
Player PlayerControllerWrapper

void 
InitFX()



void 
eventPostBeginPlay()