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GfxDataTrainingWrapper : ObjectWrapper

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operator bool()



bool 
IsNull()



bool 
CanUseMirroring()



bool 
CanUsePlaylistOverride()



bool 
CanUseShuffle()



bool 
CanUseTrainingUIV2()



bool 
HasCompletedTraining(const std::string &inType, const std::string &inDifficulty)


Parameter Type Description
inType const std::string &
inDifficulty const std::string &

bool 
HasCompletedTutorial(int InType)


Parameter Type Description
InType int

bool 
HasPerfectedTraining(const std::string &inType, const std::string &inDifficulty)


Parameter Type Description
inType const std::string &
inDifficulty const std::string &

bool 
UpdateDataFromProgress()



void 
EndTrainingEditorPlaytest()



void 
eventOnRemoved()



void 
eventOnShellSet()



void 
PlayFreeplayMap(const std::string &Map)


Parameter Type Description
Map const std::string &

void 
PlayTraining(const std::string &Type, const std::string &trainingDifficulty)


Parameter Type Description
Type const std::string &
trainingDifficulty const std::string &

void 
PlayTutorial(bool bAdvanced)


Parameter Type Description
bAdvanced bool

void 
PlayV2Tutorial(int type, bool bAutoEntered)


Parameter Type Description
type int
bAutoEntered bool

void 
ResetTrainingProgress()



void 
SetCurrentPlaylist(const std::string &playlist)


Parameter Type Description
playlist const std::string &

void 
SetTrainingEditorGameEvent(TrainingEditorWrapper inGameEvent)


Parameter Type Description
inGameEvent TrainingEditorWrapper

void 
SetTrainingGameEvent(TutorialWrapper inGameEvent)


Parameter Type Description
inGameEvent TutorialWrapper

void 
StartAtPlaylistIndex(int inPlaylistIndex)


Parameter Type Description
inPlaylistIndex int

std::string 
GetTrainingType()



int 
GetCurrentScore()



int 
GetCurrentRound()



int 
GetTotalRounds()



UnrealStringWrapper 
GetDifficulty()



std::string 
GetSelectedFreeplayMap()



UnrealStringWrapper 
GetTutorialTip()



StructArrayWrapper 
GetProgressPerShot()



int 
GetCurrentPlaylistindex()