ActorWrapper : ObjectWrapper
Vector Get Location( )
void Set Location( const Vector location)
Parameter | Type | Description |
---|---|---|
location | Vector | — |
Vector Get Velocity( )
void Set Velocity( const Vector velocity)
Parameter | Type | Description |
---|---|---|
velocity | Vector | — |
void Add Velocity( const Vector velocity)
Parameter | Type | Description |
---|---|---|
velocity | Vector | — |
Rotator Get Rotation( )
void Set Rotation( const Rotator rotation)
Parameter | Type | Description |
---|---|---|
rotation | Rotator | — |
void Set Torque( const Vector torq)
Parameter | Type | Description |
---|---|---|
torq | Vector | — |
void Stop( )
Vector Get Angular Velocity( )
void Set Angular Velocity( const Vector v, bool add To Current)
bool Is Null( ) const
WorldInfoWrapper Get World Info( )
float Get Draw Scale( )
void Set Draw Scale( float new Draw Scale)
Parameter | Type | Description |
---|---|---|
newDrawScale | float | — |
Vector Get Draw Scale3D( )
void Set Draw Scale3D( Vector new Draw Scale3D)
Parameter | Type | Description |
---|---|---|
newDrawScale3D | Vector | — |
Vector Get Pre Pivot( )
void Set Pre Pivot( Vector new Pre Pivot)
Parameter | Type | Description |
---|---|---|
newPrePivot | Vector | — |
UnrealColor Get Editor Icon Color( )
void Set Editor Icon Color( Unreal Color new Editor Icon Color)
Parameter | Type | Description |
---|---|---|
newEditorIconColor | UnrealColor | — |
float Get Custom Time Dilation( )
void Set Custom Time Dilation( float new Custom Time Dilation)
Parameter | Type | Description |
---|---|---|
newCustomTimeDilation | float | — |
unsigned char Get Physics( )
void Set Physics( unsigned char new Physics)
Parameter | Type | Description |
---|---|---|
newPhysics | unsigned char | — |
unsigned char Get Remote Role( )
void Set Remote Role( unsigned char new Remote Role)
Parameter | Type | Description |
---|---|---|
newRemoteRole | unsigned char | — |
unsigned char Get Role( )
void Set Role( unsigned char new Role)
Parameter | Type | Description |
---|---|---|
newRole | unsigned char | — |
unsigned char Get Collision Type( )
void Set Collision Type( unsigned char new Collision Type)
Parameter | Type | Description |
---|---|---|
newCollisionType | unsigned char | — |
unsigned char Get Replicated Collision Type( )
void Set Replicated Collision Type( unsigned char new Replicated Collision Type)
Parameter | Type | Description |
---|---|---|
newReplicatedCollisionType | unsigned char | — |
ActorWrapper Get Owner( )
ActorWrapper Get Base( )
unsigned long Getb Static( )
unsigned long Getb Hidden( )
unsigned long Getb Hidden Self( )
void Setb Hidden Self( unsigned long newb Hidden Self)
Parameter | Type | Description |
---|---|---|
newbHiddenSelf | unsigned long | — |
unsigned long Getb No Delete( )
void Setb No Delete( unsigned long newb No Delete)
Parameter | Type | Description |
---|---|---|
newbNoDelete | unsigned long | — |
unsigned long Getb Delete Me( )
void Setb Delete Me( unsigned long newb Delete Me)
Parameter | Type | Description |
---|---|---|
newbDeleteMe | unsigned long | — |
unsigned long Getb Ticked( )
void Setb Ticked( unsigned long newb Ticked)
Parameter | Type | Description |
---|---|---|
newbTicked | unsigned long | — |
unsigned long Getb Only Owner See( )
void Setb Only Owner See( unsigned long newb Only Owner See)
Parameter | Type | Description |
---|---|---|
newbOnlyOwnerSee | unsigned long | — |
unsigned long Getb Tick Is Disabled( )
void Setb Tick Is Disabled( unsigned long newb Tick Is Disabled)
Parameter | Type | Description |
---|---|---|
newbTickIsDisabled | unsigned long | — |
unsigned long Getb World Geometry( )
void Setb World Geometry( unsigned long newb World Geometry)
Parameter | Type | Description |
---|---|---|
newbWorldGeometry | unsigned long | — |
unsigned long Getb Ignore Rigid Body Pawns( )
void Setb Ignore Rigid Body Pawns( unsigned long newb Ignore Rigid Body Pawns)
Parameter | Type | Description |
---|---|---|
newbIgnoreRigidBodyPawns | unsigned long | — |
unsigned long Getb Orient On Slope( )
void Setb Orient On Slope( unsigned long newb Orient On Slope)
Parameter | Type | Description |
---|---|---|
newbOrientOnSlope | unsigned long | — |
unsigned long Getb Is Moving( )
unsigned long Getb Always Encroach Check( )
void Setb Always Encroach Check( unsigned long newb Always Encroach Check)
Parameter | Type | Description |
---|---|---|
newbAlwaysEncroachCheck | unsigned long | — |
unsigned long Getb Has Alternate Target Location( )
unsigned long Getb Always Relevant( )
unsigned long Getb Replicate Instigator( )
unsigned long Getb Replicate Movement( )
unsigned long Getb Update Simulated Position( )
void Setb Update Simulated Position( unsigned long newb Update Simulated Position)
Parameter | Type | Description |
---|---|---|
newbUpdateSimulatedPosition | unsigned long | — |
unsigned long Getb Demo Recording( )
void Setb Demo Recording( unsigned long newb Demo Recording)
Parameter | Type | Description |
---|---|---|
newbDemoRecording | unsigned long | — |
unsigned long Getb Demo Owner( )
void Setb Demo Owner( unsigned long newb Demo Owner)
Parameter | Type | Description |
---|---|---|
newbDemoOwner | unsigned long | — |
unsigned long Getb Force Demo Relevant( )
void Setb Force Demo Relevant( unsigned long newb Force Demo Relevant)
Parameter | Type | Description |
---|---|---|
newbForceDemoRelevant | unsigned long | — |
unsigned long Getb Net Initial Rotation( )
void Setb Net Initial Rotation( unsigned long newb Net Initial Rotation)
Parameter | Type | Description |
---|---|---|
newbNetInitialRotation | unsigned long | — |
unsigned long Getb Replicate Rigid Body Location( )
void Setb Replicate Rigid Body Location( unsigned long newb Replicate Rigid Body Location)
Parameter | Type | Description |
---|---|---|
newbReplicateRigidBodyLocation | unsigned long | — |
unsigned long Getb Kill During Level Transition( )
void Setb Kill During Level Transition( unsigned long newb Kill During Level Transition)
Parameter | Type | Description |
---|---|---|
newbKillDuringLevelTransition | unsigned long | — |
unsigned long Getb Post Render If Not Visible( )
void Setb Post Render If Not Visible( unsigned long newb Post Render If Not Visible)
Parameter | Type | Description |
---|---|---|
newbPostRenderIfNotVisible | unsigned long | — |
unsigned long Getb Force Net Update( )
void Setb Force Net Update( unsigned long newb Force Net Update)
Parameter | Type | Description |
---|---|---|
newbForceNetUpdate | unsigned long | — |
unsigned long Getb Force Packet Update( )
void Setb Force Packet Update( unsigned long newb Force Packet Update)
Parameter | Type | Description |
---|---|---|
newbForcePacketUpdate | unsigned long | — |
unsigned long Getb Pending Net Update( )
void Setb Pending Net Update( unsigned long newb Pending Net Update)
Parameter | Type | Description |
---|---|---|
newbPendingNetUpdate | unsigned long | — |
unsigned long Getb Game Relevant( )
void Setb Game Relevant( unsigned long newb Game Relevant)
Parameter | Type | Description |
---|---|---|
newbGameRelevant | unsigned long | — |
unsigned long Getb Movable( )
void Setb Movable( unsigned long newb Movable)
Parameter | Type | Description |
---|---|---|
newbMovable | unsigned long | — |
unsigned long Getb Can Teleport( )
void Setb Can Teleport( unsigned long newb Can Teleport)
Parameter | Type | Description |
---|---|---|
newbCanTeleport | unsigned long | — |
unsigned long Getb Always Tick( )
void Setb Always Tick( unsigned long newb Always Tick)
Parameter | Type | Description |
---|---|---|
newbAlwaysTick | unsigned long | — |
unsigned long Getb Blocks Navigation( )
void Setb Blocks Navigation( unsigned long newb Blocks Navigation)
Parameter | Type | Description |
---|---|---|
newbBlocksNavigation | unsigned long | — |
unsigned long Get Block Rigid Body( )
void Set Block Rigid Body( unsigned long new Block Rigid Body)
Parameter | Type | Description |
---|---|---|
newBlockRigidBody | unsigned long | — |
unsigned long Getb Collide When Placing( )
void Setb Collide When Placing( unsigned long newb Collide When Placing)
Parameter | Type | Description |
---|---|---|
newbCollideWhenPlacing | unsigned long | — |
unsigned long Getb Collide Actors( )
void Setb Collide Actors( unsigned long newb Collide Actors)
Parameter | Type | Description |
---|---|---|
newbCollideActors | unsigned long | — |
unsigned long Getb Collide World( )
void Setb Collide World( unsigned long newb Collide World)
Parameter | Type | Description |
---|---|---|
newbCollideWorld | unsigned long | — |
unsigned long Getb Collide Complex( )
void Setb Collide Complex( unsigned long newb Collide Complex)
Parameter | Type | Description |
---|---|---|
newbCollideComplex | unsigned long | — |
unsigned long Getb Block Actors( )
void Setb Block Actors( unsigned long newb Block Actors)
Parameter | Type | Description |
---|---|---|
newbBlockActors | unsigned long | — |
unsigned long Getb Blocks Teleport( )
void Setb Blocks Teleport( unsigned long newb Blocks Teleport)
Parameter | Type | Description |
---|---|---|
newbBlocksTeleport | unsigned long | — |
unsigned long Getb Phys Rigid Body Out Of World Check( )
void Setb Phys Rigid Body Out Of World Check( unsigned long newb Phys Rigid Body Out Of World Check)
Parameter | Type | Description |
---|---|---|
newbPhysRigidBodyOutOfWorldCheck | unsigned long | — |
unsigned long Getb Component Outside World( )
unsigned long Getb Rigid Body Was Awake( )
void Setb Rigid Body Was Awake( unsigned long newb Rigid Body Was Awake)
Parameter | Type | Description |
---|---|---|
newbRigidBodyWasAwake | unsigned long | — |
unsigned long Getb Call Rigid Body Wake Events( )
void Setb Call Rigid Body Wake Events( unsigned long newb Call Rigid Body Wake Events)
Parameter | Type | Description |
---|---|---|
newbCallRigidBodyWakeEvents | unsigned long | — |
unsigned long Getb Bounce( )
void Setb Bounce( unsigned long newb Bounce)
Parameter | Type | Description |
---|---|---|
newbBounce | unsigned long | — |
unsigned long Getb Editable( )
void Setb Editable( unsigned long newb Editable)
Parameter | Type | Description |
---|---|---|
newbEditable | unsigned long | — |
unsigned long Getb Lock Location( )
void Setb Lock Location( unsigned long newb Lock Location)
Parameter | Type | Description |
---|---|---|
newbLockLocation | unsigned long | — |
float Get Net Update Time( )
void Set Net Update Time( float new Net Update Time)
Parameter | Type | Description |
---|---|---|
newNetUpdateTime | float | — |
float Get Net Update Frequency( )
void Set Net Update Frequency( float new Net Update Frequency)
Parameter | Type | Description |
---|---|---|
newNetUpdateFrequency | float | — |
float Get Net Priority( )
void Set Net Priority( float new Net Priority)
Parameter | Type | Description |
---|---|---|
newNetPriority | float | — |
float Get Last Net Update Time( )
float Get Last Force Packet Update Time( )
void Set Last Force Packet Update Time( float new Last Force Packet Update Time)
Parameter | Type | Description |
---|---|---|
newLastForcePacketUpdateTime | float | — |
float Get Time Since Last Tick( )
float Get Life Span( )
float Get Creation Time( )
float Get Last Render Time( )
unsigned long long Get Hidden Editor Views( )
void Set Hidden Editor Views( unsigned long long new Hidden Editor Views)
Parameter | Type | Description |
---|---|---|
newHiddenEditorViews | unsigned long long | — |
ArrayWrapper Get Attached( )
Vector Get Relative Location( )
void Set Relative Location( Vector new Relative Location)
Parameter | Type | Description |
---|---|---|
newRelativeLocation | Vector | — |
Rotator Get Relative Rotation( )
void Set Relative Rotation( Rotator new Relative Rotation)
Parameter | Type | Description |
---|---|---|
newRelativeRotation | Rotator | — |
PrimitiveComponentWrapper Get Collision Component( )
void Force Net Update Packet( )
void Force Net Update2()
bool Will Overlap( Vector &Pos A, Vector &Vel A, Vector &Pos B, Vector &Vel B, float Step Size, float Radius, float *Time)
Parameter | Type | Description |
---|---|---|
PosA | Vector | — |
VelA | Vector | — |
PosB | Vector | — |
VelB | Vector | — |
StepSize | float | — |
Radius | float | — |
Time | float * | — |
void event Replication Ended( )
void event Post Demo Rewind( )
bool Is In Persistent Level( unsigned long b Include Level Streaming Persistent)
Parameter | Type | Description |
---|---|---|
bIncludeLevelStreamingPersistent | unsigned long | — |
void Set HUDLocation( Vector &New HUDLocation)
Parameter | Type | Description |
---|---|---|
NewHUDLocation | Vector | — |
void event Spawned By Kismet( )
Vector Get Target Location( Actor Wrapper Requested By, unsigned long b Request Alternate Loc)
Parameter | Type | Description |
---|---|---|
RequestedBy | ActorWrapper | — |
bRequestAlternateLoc | unsigned long | — |
unsigned char event Script Get Team Num( )
unsigned char Get Team Num2()
bool Is Player Owned( )
bool Is Stationary( )
void event Debug Message Player( std::string msg)
Parameter | Type | Description |
---|---|---|
msg | std::string | — |
Vector Get Gravity Acceleration( )
Vector Get Gravity Direction( )
float Get Gravity Z( )
bool Is Overlapping( Actor Wrapper A)
Parameter | Type | Description |
---|---|---|
A | ActorWrapper | — |
bool Contains Point( Vector &Spot)
Parameter | Type | Description |
---|---|---|
Spot | Vector | — |
void event Fell Out Of World( )
void Set Tick Is Disabled( unsigned long b In Disabled)
Parameter | Type | Description |
---|---|---|
bInDisabled | unsigned long | — |
void Set Physics2(unsigned char new Physics)
Parameter | Type | Description |
---|---|---|
newPhysics | unsigned char | — |
void Set Hidden2(unsigned long b New Hidden)
Parameter | Type | Description |
---|---|---|
bNewHidden | unsigned long | — |
void Chart Data( std::string Data Name, float Data Value)
Parameter | Type | Description |
---|---|---|
DataName | std::string | — |
DataValue | float | — |
void Draw Debug String( Vector &Text Location, std::string Text, Actor Wrapper Test Base Actor, Unreal Color &Text Color, float Duration)
Parameter | Type | Description |
---|---|---|
TextLocation | Vector | — |
Text | std::string | — |
TestBaseActor | ActorWrapper | — |
TextColor | UnrealColor | — |
Duration | float | — |
void Draw Debug Cone( Vector &Origin, Vector &Direction, float Length, float Angle Width, float Angle Height, int Num Sides, Unreal Color &Draw Color, unsigned long b Persistent Lines)
Parameter | Type | Description |
---|---|---|
Origin | Vector | — |
Direction | Vector | — |
Length | float | — |
AngleWidth | float | — |
AngleHeight | float | — |
NumSides | int | — |
DrawColor | UnrealColor | — |
bPersistentLines | unsigned long | — |
Vector Get Aggregate Base Velocity( Actor Wrapper Test Base)
Parameter | Type | Description |
---|---|---|
TestBase | ActorWrapper | — |
bool Is Owned By( Actor Wrapper Test Actor)
Parameter | Type | Description |
---|---|---|
TestActor | ActorWrapper | — |
bool Is Based On( Actor Wrapper Test Actor)
Parameter | Type | Description |
---|---|---|
TestActor | ActorWrapper | — |