GameEventWrapper : ActorWrapper
unsigned char Get Replicated State Index( )
void Set Replicated State Index( unsigned char new Replicated State Index)
Parameter | Type | Description |
---|---|---|
newReplicatedStateIndex | unsigned char | — |
CarWrapper Get Car Archetype( )
void Set Car Archetype( Car Wrapper new Car Archetype)
Parameter | Type | Description |
---|---|---|
newCarArchetype | CarWrapper | — |
int Get Countdown Time( )
void Set Countdown Time( int new Countdown Time)
Parameter | Type | Description |
---|---|---|
newCountdownTime | int | — |
int Get Finish Time( )
void Set Finish Time( int new Finish Time)
Parameter | Type | Description |
---|---|---|
newFinishTime | int | — |
unsigned long Getb Multiplayer( )
void Setb Multiplayer( unsigned long newb Multiplayer)
Parameter | Type | Description |
---|---|---|
newbMultiplayer | unsigned long | — |
unsigned long Getb Countdown Messages Disabled( )
void Setb Countdown Messages Disabled( unsigned long newb Countdown Messages Disabled)
Parameter | Type | Description |
---|---|---|
newbCountdownMessagesDisabled | unsigned long | — |
unsigned long Getb Fill With AI( )
void Setb Fill With AI( unsigned long newb Fill With AI)
Parameter | Type | Description |
---|---|---|
newbFillWithAI | unsigned long | — |
unsigned long Getb Allow Queue Save Replay( )
void Setb Allow Queue Save Replay( unsigned long newb Allow Queue Save Replay)
Parameter | Type | Description |
---|---|---|
newbAllowQueueSaveReplay | unsigned long | — |
unsigned long Getb Allow Ready Up( )
void Setb Allow Ready Up( unsigned long newb Allow Ready Up)
Parameter | Type | Description |
---|---|---|
newbAllowReadyUp | unsigned long | — |
unsigned long Getb Restarting Match( )
void Setb Restarting Match( unsigned long newb Restarting Match)
Parameter | Type | Description |
---|---|---|
newbRestartingMatch | unsigned long | — |
unsigned long Getb Randomized Bot Loadouts( )
void Setb Randomized Bot Loadouts( unsigned long newb Randomized Bot Loadouts)
Parameter | Type | Description |
---|---|---|
newbRandomizedBotLoadouts | unsigned long | — |
unsigned long Getb Has Leave Match Penalty( )
void Setb Has Leave Match Penalty( unsigned long newb Has Leave Match Penalty)
Parameter | Type | Description |
---|---|---|
newbHasLeaveMatchPenalty | unsigned long | — |
unsigned long Getb Can Vote To Forfeit( )
void Setb Can Vote To Forfeit( unsigned long newb Can Vote To Forfeit)
Parameter | Type | Description |
---|---|---|
newbCanVoteToForfeit | unsigned long | — |
unsigned long Getb Disable Aim Assist( )
void Setb Disable Aim Assist( unsigned long newb Disable Aim Assist)
Parameter | Type | Description |
---|---|---|
newbDisableAimAssist | unsigned long | — |
unsigned long Getb Award Achievements( )
void Setb Award Achievements( unsigned long newb Award Achievements)
Parameter | Type | Description |
---|---|---|
newbAwardAchievements | unsigned long | — |
int Get Min Players( )
void Set Min Players( int new Min Players)
Parameter | Type | Description |
---|---|---|
newMinPlayers | int | — |
int Get Max Players( )
void Set Max Players( int new Max Players)
Parameter | Type | Description |
---|---|---|
newMaxPlayers | int | — |
ArrayWrapper Get Spawn Points( )
float Get Bot Skill( )
void Set Bot Skill( float new Bot Skill)
Parameter | Type | Description |
---|---|---|
newBotSkill | float | — |
int Get Respawn Time( )
void Set Respawn Time( int new Respawn Time)
Parameter | Type | Description |
---|---|---|
newRespawnTime | int | — |
float Get Match Time Dilation( )
void Set Match Time Dilation( float new Match Time Dilation)
Parameter | Type | Description |
---|---|---|
newMatchTimeDilation | float | — |
PlayerControllerWrapper Get Activator( )
void Set Activator( Player Controller Wrapper new Activator)
Parameter | Type | Description |
---|---|---|
newActivator | PlayerControllerWrapper | — |
CarWrapper Get Activator Car( )
void Set Activator Car( Car Wrapper new Activator Car)
Parameter | Type | Description |
---|---|---|
newActivatorCar | CarWrapper | — |
ArrayWrapper Get Players( )
ArrayWrapper Get PRIs( )
ArrayWrapper Get Cars( )
ArrayWrapper Get Local Players( )
int Get Start Point Index( )
void Set Start Point Index( int new Start Point Index)
Parameter | Type | Description |
---|---|---|
newStartPointIndex | int | — |
int Get Game State Time Remaining( )
void Set Game State Time Remaining( int new Game State Time Remaining)
Parameter | Type | Description |
---|---|---|
newGameStateTimeRemaining | int | — |
int Get Replicated Game State Time Remaining( )
void Set Replicated Game State Time Remaining( int new Replicated Game State Time Remaining)
Parameter | Type | Description |
---|---|---|
newReplicatedGameStateTimeRemaining | int | — |
float Get Bot Boost Threshold_vs AI( )
void Set Bot Boost Threshold_vs AI( float new Bot Boost Threshold_vs AI)
Parameter | Type | Description |
---|---|---|
newBotBoostThreshold_vsAI | float | — |
StructArrayWrapper Get Forfeit Initiator IDs( )
StructArrayWrapper Get Banned Players( )
PriWrapper Get Game Owner( )
void Set Game Owner( Pri Wrapper new Game Owner)
Parameter | Type | Description |
---|---|---|
newGameOwner | PriWrapper | — |
UnrealStringWrapper Get Rich Presence String( )
int Get Replicated Round Count Down Number( )
void Set Replicated Round Count Down Number( int new Replicated Round Count Down Number)
Parameter | Type | Description |
---|---|---|
newReplicatedRoundCountDownNumber | int | — |
void Init Count Down( )
void Start Countdown Timer( )
void Allow Ready Up2()
PriWrapper Find Player PRI( Steam ID &Unique Id)
Parameter | Type | Description |
---|---|---|
UniqueId | SteamID | — |
void Handle Player Removed( Game Event Wrapper Game Event, Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |
PRI | PriWrapper | — |
void Update Game Owner( )
void Set Game Owner2(Pri Wrapper New Owner)
Parameter | Type | Description |
---|---|---|
NewOwner | PriWrapper | — |
void __Game Event_TA__Set Allow Ready Up( Pri Wrapper P)
Parameter | Type | Description |
---|---|---|
P | PriWrapper | — |
bool __Game Event_TA__Check Players Ready( Pri Wrapper P)
Parameter | Type | Description |
---|---|---|
P | PriWrapper | — |
SteamID __Game Event_TA__Check For Banned Players( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void __Pylon__Change Notify Func( )
void Player Reset Training( )
bool Suppress Modal Dialogs( )
bool Should Show Ball Indicator( )
void Check Initiated Forfeit( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Check Chat Banned( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
PlayerControllerWrapper Find PCFor Unique ID( Steam ID &Player ID)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
bool Allow Split Screen Player( )
void Add Player Chat Message( Steam ID &Player ID, unsigned char Chat Channel, Team Info Wrapper Team, std::string Message)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
ChatChannel | unsigned char | — |
Team | TeamInfoWrapper | — |
Message | std::string | — |
void Conditional Start Spectator Match( )
bool Is Playing Training( )
bool Is Playing Lan( )
bool Is Playing Offline( )
bool Is Playing Private( )
bool Is Playing Public( )
bool Is Online Multiplayer( )
void Create Match Type( std::string Options)
Parameter | Type | Description |
---|---|---|
Options | std::string | — |
bool All Players Selected Team( )
bool Can Que Save Replay( )
void Force Match Start( )
void Conditional Start Match( )
void Save Local Player Stats( )
bool Can Use Ball Cam( )
bool Handle Next Game( )
void Set Max Players2(int In Max Players)
Parameter | Type | Description |
---|---|---|
InMaxPlayers | int | — |
void Set Restarting Match( unsigned long b Restart)
Parameter | Type | Description |
---|---|---|
bRestart | unsigned long | — |
bool Should Be Full Screen( )
bool Is Finished( )
void On All Players Ready( )
void Check Players Ready2()
void Set Allow Ready Up2(unsigned long b Allow)
Parameter | Type | Description |
---|---|---|
bAllow | unsigned long | — |
void Auto Ready Players( )
bool Should Auto Ready Up( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Send Go Message( Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void Send Countdown Message( int Seconds, Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
Seconds | int | — |
Player | PlayerControllerWrapper | — |
void Broadcast Countdown Message( int Seconds)
Parameter | Type | Description |
---|---|---|
Seconds | int | — |
void Broadcast Go Message( )
bool Allow Shutdown( )
float Get Real Delta Time( float Elapsed Time)
Parameter | Type | Description |
---|---|---|
ElapsedTime | float | — |
void Set Time Dilation( float New Time Dilation)
Parameter | Type | Description |
---|---|---|
NewTimeDilation | float | — |
void Clear Respawn List( )
void Replace Bots With Awaiting Players( )
int Get Respawn Time2()
void Remove Car( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Add Car( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Tick Respawn Time( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void Set Bot Skill2(float New Skill)
Parameter | Type | Description |
---|---|---|
NewSkill | float | — |
PlayerControllerWrapper Get Local Primary Player( )
bool Has Player Named( std::string Player Name)
Parameter | Type | Description |
---|---|---|
PlayerName | std::string | — |
void Randomize Bots( )
bool Move To Ground( Actor Wrapper Mover, float Height Check)
Parameter | Type | Description |
---|---|---|
Mover | ActorWrapper | — |
HeightCheck | float | — |
void Set All Driving( unsigned long b Driving)
Parameter | Type | Description |
---|---|---|
bDriving | unsigned long | — |
void On Finished( )
void Start Count Down( )
void Start Initial Count Down( )
void On Game State Time Lapsed( )
void On Game State Time Updated( )
void Update Game State Time( )
void Set Game State Time Remaining2(int State Time, unsigned long b From Replication)
Parameter | Type | Description |
---|---|---|
StateTime | int | — |
bFromReplication | unsigned long | — |
void Set Game State Time2(int State Time)
Parameter | Type | Description |
---|---|---|
StateTime | int | — |
void On Player Restarted( Car Wrapper Player Car)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
void Teleport Car( Car Wrapper Player Car)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
void On Car Spawned( Car Wrapper New Car)
Parameter | Type | Description |
---|---|---|
NewCar | CarWrapper | — |
bool Spot Is Encroached( Vector &Spot)
Parameter | Type | Description |
---|---|---|
Spot | Vector | — |
void Randomize Spawn Points( )
void Restart Players( )
void Remove Local Player( Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void Add Local Player( Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void Remove PRI( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Add PRI( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Add Forfeit Initiator( Steam ID &Player ID)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
void Ban Player ID( Steam ID &Player ID)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
int Get Max Humans( )
int Get Num Humans( )
bool Find Bot Replacement( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Update Bot Count( )
void Timer Update Bot Count( )
void Init Bot Skill( )
void Init Mutators( )
void Handle Finished( Game Event Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |
void Init2(Player Controller Wrapper In Activator)
Parameter | Type | Description |
---|---|---|
InActivator | PlayerControllerWrapper | — |
void event Init Game( std::string Options)
Parameter | Type | Description |
---|---|---|
Options | std::string | — |
void On Game State Changed( )
void On Can Vote Forfeit Changed( )
void Update Can Vote To Forfeit( )
bool Should Allow Vote To Forfeit( )
void On Penalty Changed( )
void Update Leave Match Penalty( )
GameSettingPlaylistWrapper Get Playlist( )
bool Should Have Leave Match Penalty( )
void On Match Settings Changed( )
void Clear Game Score From Custom Settings( )
void Event Player Reset Training( Game Event Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |