GameEventWrapper : ActorWrapper
unsigned char GetReplicatedStateIndex()
void SetReplicatedStateIndex(unsigned char newReplicatedStateIndex)
Parameter | Type | Description |
---|---|---|
newReplicatedStateIndex | unsigned char | — |
CarWrapper GetCarArchetype()
void SetCarArchetype(CarWrapper newCarArchetype)
Parameter | Type | Description |
---|---|---|
newCarArchetype | CarWrapper | — |
int GetCountdownTime()
void SetCountdownTime(int newCountdownTime)
Parameter | Type | Description |
---|---|---|
newCountdownTime | int | — |
int GetFinishTime()
void SetFinishTime(int newFinishTime)
Parameter | Type | Description |
---|---|---|
newFinishTime | int | — |
unsigned long GetbMultiplayer()
void SetbMultiplayer(unsigned long newbMultiplayer)
Parameter | Type | Description |
---|---|---|
newbMultiplayer | unsigned long | — |
unsigned long GetbCountdownMessagesDisabled()
void SetbCountdownMessagesDisabled(unsigned long newbCountdownMessagesDisabled)
Parameter | Type | Description |
---|---|---|
newbCountdownMessagesDisabled | unsigned long | — |
unsigned long GetbFillWithAI()
void SetbFillWithAI(unsigned long newbFillWithAI)
Parameter | Type | Description |
---|---|---|
newbFillWithAI | unsigned long | — |
unsigned long GetbAllowQueueSaveReplay()
void SetbAllowQueueSaveReplay(unsigned long newbAllowQueueSaveReplay)
Parameter | Type | Description |
---|---|---|
newbAllowQueueSaveReplay | unsigned long | — |
unsigned long GetbAllowReadyUp()
void SetbAllowReadyUp(unsigned long newbAllowReadyUp)
Parameter | Type | Description |
---|---|---|
newbAllowReadyUp | unsigned long | — |
unsigned long GetbRestartingMatch()
void SetbRestartingMatch(unsigned long newbRestartingMatch)
Parameter | Type | Description |
---|---|---|
newbRestartingMatch | unsigned long | — |
unsigned long GetbRandomizedBotLoadouts()
void SetbRandomizedBotLoadouts(unsigned long newbRandomizedBotLoadouts)
Parameter | Type | Description |
---|---|---|
newbRandomizedBotLoadouts | unsigned long | — |
unsigned long GetbHasLeaveMatchPenalty()
void SetbHasLeaveMatchPenalty(unsigned long newbHasLeaveMatchPenalty)
Parameter | Type | Description |
---|---|---|
newbHasLeaveMatchPenalty | unsigned long | — |
unsigned long GetbCanVoteToForfeit()
void SetbCanVoteToForfeit(unsigned long newbCanVoteToForfeit)
Parameter | Type | Description |
---|---|---|
newbCanVoteToForfeit | unsigned long | — |
unsigned long GetbDisableAimAssist()
void SetbDisableAimAssist(unsigned long newbDisableAimAssist)
Parameter | Type | Description |
---|---|---|
newbDisableAimAssist | unsigned long | — |
unsigned long GetbAwardAchievements()
void SetbAwardAchievements(unsigned long newbAwardAchievements)
Parameter | Type | Description |
---|---|---|
newbAwardAchievements | unsigned long | — |
int GetMinPlayers()
void SetMinPlayers(int newMinPlayers)
Parameter | Type | Description |
---|---|---|
newMinPlayers | int | — |
int GetMaxPlayers()
void SetMaxPlayers(int newMaxPlayers)
Parameter | Type | Description |
---|---|---|
newMaxPlayers | int | — |
ArrayWrapper GetSpawnPoints()
float GetBotSkill()
void SetBotSkill(float newBotSkill)
Parameter | Type | Description |
---|---|---|
newBotSkill | float | — |
int GetRespawnTime()
void SetRespawnTime(int newRespawnTime)
Parameter | Type | Description |
---|---|---|
newRespawnTime | int | — |
float GetMatchTimeDilation()
void SetMatchTimeDilation(float newMatchTimeDilation)
Parameter | Type | Description |
---|---|---|
newMatchTimeDilation | float | — |
PlayerControllerWrapper GetActivator()
void SetActivator(PlayerControllerWrapper newActivator)
Parameter | Type | Description |
---|---|---|
newActivator | PlayerControllerWrapper | — |
CarWrapper GetActivatorCar()
void SetActivatorCar(CarWrapper newActivatorCar)
Parameter | Type | Description |
---|---|---|
newActivatorCar | CarWrapper | — |
ArrayWrapper GetPlayers()
ArrayWrapper GetPRIs()
ArrayWrapper GetCars()
ArrayWrapper GetLocalPlayers()
int GetStartPointIndex()
void SetStartPointIndex(int newStartPointIndex)
Parameter | Type | Description |
---|---|---|
newStartPointIndex | int | — |
int GetGameStateTimeRemaining()
void SetGameStateTimeRemaining(int newGameStateTimeRemaining)
Parameter | Type | Description |
---|---|---|
newGameStateTimeRemaining | int | — |
int GetReplicatedGameStateTimeRemaining()
void SetReplicatedGameStateTimeRemaining(int newReplicatedGameStateTimeRemaining)
Parameter | Type | Description |
---|---|---|
newReplicatedGameStateTimeRemaining | int | — |
float GetBotBoostThreshold_vsAI()
void SetBotBoostThreshold_vsAI(float newBotBoostThreshold_vsAI)
Parameter | Type | Description |
---|---|---|
newBotBoostThreshold_vsAI | float | — |
StructArrayWrapper GetForfeitInitiatorIDs()
StructArrayWrapper GetBannedPlayers()
PriWrapper GetGameOwner()
void SetGameOwner(PriWrapper newGameOwner)
Parameter | Type | Description |
---|---|---|
newGameOwner | PriWrapper | — |
UnrealStringWrapper GetRichPresenceString()
int GetReplicatedRoundCountDownNumber()
void SetReplicatedRoundCountDownNumber(int newReplicatedRoundCountDownNumber)
Parameter | Type | Description |
---|---|---|
newReplicatedRoundCountDownNumber | int | — |
void InitCountDown()
void StartCountdownTimer()
void AllowReadyUp2()
PriWrapper FindPlayerPRI(SteamID &UniqueId)
Parameter | Type | Description |
---|---|---|
UniqueId | SteamID | — |
void HandlePlayerRemoved(GameEventWrapper GameEvent, PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |
PRI | PriWrapper | — |
void UpdateGameOwner()
void SetGameOwner2(PriWrapper NewOwner)
Parameter | Type | Description |
---|---|---|
NewOwner | PriWrapper | — |
void __GameEvent_TA__SetAllowReadyUp(PriWrapper P)
Parameter | Type | Description |
---|---|---|
P | PriWrapper | — |
bool __GameEvent_TA__CheckPlayersReady(PriWrapper P)
Parameter | Type | Description |
---|---|---|
P | PriWrapper | — |
SteamID __GameEvent_TA__CheckForBannedPlayers(PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void __Pylon__ChangeNotifyFunc()
void PlayerResetTraining()
bool SuppressModalDialogs()
bool ShouldShowBallIndicator()
void CheckInitiatedForfeit(PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void CheckChatBanned(PlayerControllerWrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
PlayerControllerWrapper FindPCForUniqueID(SteamID &PlayerID)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
bool AllowSplitScreenPlayer()
void AddPlayerChatMessage(SteamID &PlayerID, unsigned char ChatChannel, TeamInfoWrapper Team, std::string Message)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
ChatChannel | unsigned char | — |
Team | TeamInfoWrapper | — |
Message | std::string | — |
void ConditionalStartSpectatorMatch()
bool IsPlayingTraining()
bool IsPlayingLan()
bool IsPlayingOffline()
bool IsPlayingPrivate()
bool IsPlayingPublic()
bool IsOnlineMultiplayer()
void CreateMatchType(std::string Options)
Parameter | Type | Description |
---|---|---|
Options | std::string | — |
bool AllPlayersSelectedTeam()
bool CanQueSaveReplay()
void ForceMatchStart()
void ConditionalStartMatch()
void SaveLocalPlayerStats()
bool CanUseBallCam()
bool HandleNextGame()
void SetMaxPlayers2(int InMaxPlayers)
Parameter | Type | Description |
---|---|---|
InMaxPlayers | int | — |
void SetRestartingMatch(unsigned long bRestart)
Parameter | Type | Description |
---|---|---|
bRestart | unsigned long | — |
bool ShouldBeFullScreen()
bool IsFinished()
void OnAllPlayersReady()
void CheckPlayersReady2()
void SetAllowReadyUp2(unsigned long bAllow)
Parameter | Type | Description |
---|---|---|
bAllow | unsigned long | — |
void AutoReadyPlayers()
bool ShouldAutoReadyUp(PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void SendGoMessage(PlayerControllerWrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void SendCountdownMessage(int Seconds, PlayerControllerWrapper Player)
Parameter | Type | Description |
---|---|---|
Seconds | int | — |
Player | PlayerControllerWrapper | — |
void BroadcastCountdownMessage(int Seconds)
Parameter | Type | Description |
---|---|---|
Seconds | int | — |
void BroadcastGoMessage()
bool AllowShutdown()
float GetRealDeltaTime(float ElapsedTime)
Parameter | Type | Description |
---|---|---|
ElapsedTime | float | — |
void SetTimeDilation(float NewTimeDilation)
Parameter | Type | Description |
---|---|---|
NewTimeDilation | float | — |
void ClearRespawnList()
void ReplaceBotsWithAwaitingPlayers()
int GetRespawnTime2()
void RemoveCar(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void AddCar(CarWrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void TickRespawnTime(float DeltaTime)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void SetBotSkill2(float NewSkill)
Parameter | Type | Description |
---|---|---|
NewSkill | float | — |
PlayerControllerWrapper GetLocalPrimaryPlayer()
bool HasPlayerNamed(std::string PlayerName)
Parameter | Type | Description |
---|---|---|
PlayerName | std::string | — |
void RandomizeBots()
bool MoveToGround(ActorWrapper Mover, float HeightCheck)
Parameter | Type | Description |
---|---|---|
Mover | ActorWrapper | — |
HeightCheck | float | — |
void SetAllDriving(unsigned long bDriving)
Parameter | Type | Description |
---|---|---|
bDriving | unsigned long | — |
void OnFinished()
void StartCountDown()
void StartInitialCountDown()
void OnGameStateTimeLapsed()
void OnGameStateTimeUpdated()
void UpdateGameStateTime()
void SetGameStateTimeRemaining2(int StateTime, unsigned long bFromReplication)
Parameter | Type | Description |
---|---|---|
StateTime | int | — |
bFromReplication | unsigned long | — |
void SetGameStateTime2(int StateTime)
Parameter | Type | Description |
---|---|---|
StateTime | int | — |
void OnPlayerRestarted(CarWrapper PlayerCar)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
void TeleportCar(CarWrapper PlayerCar)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
void OnCarSpawned(CarWrapper NewCar)
Parameter | Type | Description |
---|---|---|
NewCar | CarWrapper | — |
bool SpotIsEncroached(Vector &Spot)
Parameter | Type | Description |
---|---|---|
Spot | Vector | — |
void RandomizeSpawnPoints()
void RestartPlayers()
void RemoveLocalPlayer(PlayerControllerWrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void AddLocalPlayer(PlayerControllerWrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void RemovePRI(PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void AddPRI(PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void AddForfeitInitiator(SteamID &PlayerID)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
void BanPlayerID(SteamID &PlayerID)
Parameter | Type | Description |
---|---|---|
PlayerID | SteamID | — |
int GetMaxHumans()
int GetNumHumans()
bool FindBotReplacement(PriWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void UpdateBotCount()
void TimerUpdateBotCount()
void InitBotSkill()
void InitMutators()
void HandleFinished(GameEventWrapper GameEvent)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |
void Init2(PlayerControllerWrapper InActivator)
Parameter | Type | Description |
---|---|---|
InActivator | PlayerControllerWrapper | — |
void eventInitGame(std::string Options)
Parameter | Type | Description |
---|---|---|
Options | std::string | — |
void OnGameStateChanged()
void OnCanVoteForfeitChanged()
void UpdateCanVoteToForfeit()
bool ShouldAllowVoteToForfeit()
void OnPenaltyChanged()
void UpdateLeaveMatchPenalty()
GameSettingPlaylistWrapper GetPlaylist()
bool ShouldHaveLeaveMatchPenalty()
void OnMatchSettingsChanged()
void ClearGameScoreFromCustomSettings()
void EventPlayerResetTraining(GameEventWrapper GameEvent)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |