ControllerInput
A controller's input at a single frame. Easy access with CarWrapper.GetInput()
float Throttle
Default value = .0f
float Steer
Default value = .0f
float Pitch
Default value = .0f
float Yaw
Default value = .0f
float Roll
Default value = .0f
float DodgeForward
Default value = .0f
float DodgeStrafe
Default value = .0f
unsigned long Handbrake
Default value: none
unsigned long Jump
Default value: none
unsigned long ActivateBoost
Default value: none
unsigned long HoldingBoost
Default value: none
unsigned long Jumped
Default value: none