PriWrapper : PriXWrapper
The Player Replication Info provides a ton of information on all players connected to a match, including spectators and bots.
The best way to get the PRIs is using a ServerWrapper to call from its superclass GameEventWrapper.GetPRIs()
int Get Match Score( )
void Set Match Score( int new Match Score)
Parameter | Type | Description |
---|---|---|
newMatchScore | int | — |
int Get Match Goals( )
void Set Match Goals( int new Match Goals)
Parameter | Type | Description |
---|---|---|
newMatchGoals | int | — |
int Get Match Own Goals( )
void Set Match Own Goals( int new Match Own Goals)
Parameter | Type | Description |
---|---|---|
newMatchOwnGoals | int | — |
int Get Match Assists( )
void Set Match Assists( int new Match Assists)
Parameter | Type | Description |
---|---|---|
newMatchAssists | int | — |
int Get Match Saves( )
void Set Match Saves( int new Match Saves)
Parameter | Type | Description |
---|---|---|
newMatchSaves | int | — |
int Get Match Shots( )
void Set Match Shots( int new Match Shots)
Parameter | Type | Description |
---|---|---|
newMatchShots | int | — |
int Get Match Demolishes( )
void Set Match Demolishes( int new Match Demolishes)
Parameter | Type | Description |
---|---|---|
newMatchDemolishes | int | — |
int Get Match Bonus XP( )
void Set Match Bonus XP( int new Match Bonus XP)
Parameter | Type | Description |
---|---|---|
newMatchBonusXP | int | — |
int Get Match Breakout Damage( )
void Set Match Breakout Damage( int new Match Breakout Damage)
Parameter | Type | Description |
---|---|---|
newMatchBreakoutDamage | int | — |
unsigned long Getb Match MVP( )
void Setb Match MVP( unsigned long newb Match MVP)
Parameter | Type | Description |
---|---|---|
newbMatchMVP | unsigned long | — |
unsigned long Getb Match Admin( )
void Setb Match Admin( unsigned long newb Match Admin)
Parameter | Type | Description |
---|---|---|
newbMatchAdmin | unsigned long | — |
unsigned long Getb Loadout Set( )
void Setb Loadout Set( unsigned long newb Loadout Set)
Parameter | Type | Description |
---|---|---|
newbLoadoutSet | unsigned long | — |
unsigned long Getb Online Loadout Set( )
void Setb Online Loadout Set( unsigned long newb Online Loadout Set)
Parameter | Type | Description |
---|---|---|
newbOnlineLoadoutSet | unsigned long | — |
unsigned long Getb Loadouts Set( )
void Setb Loadouts Set( unsigned long newb Loadouts Set)
Parameter | Type | Description |
---|---|---|
newbLoadoutsSet | unsigned long | — |
unsigned long Getb Online Loadouts Set( )
void Setb Online Loadouts Set( unsigned long newb Online Loadouts Set)
Parameter | Type | Description |
---|---|---|
newbOnlineLoadoutsSet | unsigned long | — |
unsigned long Getb Team Paint Set( )
void Setb Team Paint Set( unsigned long newb Team Paint Set)
Parameter | Type | Description |
---|---|---|
newbTeamPaintSet | unsigned long | — |
unsigned long Getb Ready( )
void Setb Ready( unsigned long newb Ready)
Parameter | Type | Description |
---|---|---|
newbReady | unsigned long | — |
unsigned long Getb Busy( )
void Setb Busy( unsigned long newb Busy)
Parameter | Type | Description |
---|---|---|
newbBusy | unsigned long | — |
unsigned long Getb Using Secondary Camera( )
void Setb Using Secondary Camera( unsigned long newb Using Secondary Camera)
Parameter | Type | Description |
---|---|---|
newbUsingSecondaryCamera | unsigned long | — |
unsigned long Getb Using Behind View( )
void Setb Using Behind View( unsigned long newb Using Behind View)
Parameter | Type | Description |
---|---|---|
newbUsingBehindView | unsigned long | — |
unsigned long Getb Using Freecam( )
void Setb Using Freecam( unsigned long newb Using Freecam)
Parameter | Type | Description |
---|---|---|
newbUsingFreecam | unsigned long | — |
unsigned long Getb Is In Split Screen( )
void Setb Is In Split Screen( unsigned long newb Is In Split Screen)
Parameter | Type | Description |
---|---|---|
newbIsInSplitScreen | unsigned long | — |
unsigned long Getb Start Vote To Forfeit Disabled( )
void Setb Start Vote To Forfeit Disabled( unsigned long newb Start Vote To Forfeit Disabled)
Parameter | Type | Description |
---|---|---|
newbStartVoteToForfeitDisabled | unsigned long | — |
unsigned long Getb Using Items( )
void Setb Using Items( unsigned long newb Using Items)
Parameter | Type | Description |
---|---|---|
newbUsingItems | unsigned long | — |
unsigned long Get Player History Valid( )
void Set Player History Valid( unsigned long new Player History Valid)
Parameter | Type | Description |
---|---|---|
newPlayerHistoryValid | unsigned long | — |
GameEventWrapper Get Game Event( )
void Set Game Event( Game Event Wrapper new Game Event)
Parameter | Type | Description |
---|---|---|
newGameEvent | GameEventWrapper | — |
GameEventWrapper Get Replicated Game Event( )
void Set Replicated Game Event( Game Event Wrapper new Replicated Game Event)
Parameter | Type | Description |
---|---|---|
newReplicatedGameEvent | GameEventWrapper | — |
CarWrapper Get Car( )
void Set Car( Car Wrapper new Car)
Parameter | Type | Description |
---|---|---|
newCar | CarWrapper | — |
int Get Respawn Time Remaining( )
void Set Respawn Time Remaining( int new Respawn Time Remaining)
Parameter | Type | Description |
---|---|---|
newRespawnTimeRemaining | int | — |
int Get Waiting Start Time( )
void Set Waiting Start Time( int new Waiting Start Time)
Parameter | Type | Description |
---|---|---|
newWaitingStartTime | int | — |
float Get Total Game Time Played( )
void Set Total Game Time Played( float new Total Game Time Played)
Parameter | Type | Description |
---|---|---|
newTotalGameTimePlayed | float | — |
ProfileCameraSettings Get Camera Settings( )
void Set Camera Settings( Profile Camera Settings new Camera Settings)
Parameter | Type | Description |
---|---|---|
newCameraSettings | ProfileCameraSettings | — |
unsigned char Get Camera Pitch( )
void Set Camera Pitch( unsigned char new Camera Pitch)
Parameter | Type | Description |
---|---|---|
newCameraPitch | unsigned char | — |
unsigned char Get Camera Yaw( )
void Set Camera Yaw( unsigned char new Camera Yaw)
Parameter | Type | Description |
---|---|---|
newCameraYaw | unsigned char | — |
unsigned char Get Pawn Type( )
void Set Pawn Type( unsigned char new Pawn Type)
Parameter | Type | Description |
---|---|---|
newPawnType | unsigned char | — |
unsigned char Get Replicated Worst Net Quality Beyond Latency( )
void Set Replicated Worst Net Quality Beyond Latency( unsigned char new Replicated Worst Net Quality Beyond Latency)
Parameter | Type | Description |
---|---|---|
newReplicatedWorstNetQualityBeyondLatency | unsigned char | — |
CameraSettingsActorWrapper Get Persistent Camera( ) const
SteamID Get Party Leader( )
void Set Party Leader( Unique IDWrapper new Party Leader)
Parameter | Type | Description |
---|---|---|
newPartyLeader | UniqueIDWrapper | — |
UniqueIDWrapper Get Party Leader ID( )
float Get Dodge Input Threshold( )
void Set Dodge Input Threshold( float new Dodge Input Threshold)
Parameter | Type | Description |
---|---|---|
newDodgeInputThreshold | float | — |
float Get Steering Sensitivity( )
void Set Steering Sensitivity( float new Steering Sensitivity)
Parameter | Type | Description |
---|---|---|
newSteeringSensitivity | float | — |
float Get Air Control Sensitivity( )
void Set Air Control Sensitivity( float new Air Control Sensitivity)
Parameter | Type | Description |
---|---|---|
newAirControlSensitivity | float | — |
float Get Next Time Restricted Stat Event Allowed Time( )
void Set Next Time Restricted Stat Event Allowed Time( float new Next Time Restricted Stat Event Allowed Time)
Parameter | Type | Description |
---|---|---|
newNextTimeRestrictedStatEventAllowedTime | float | — |
float Get Last Time Restricted Stat Event Time( )
void Set Last Time Restricted Stat Event Time( float new Last Time Restricted Stat Event Time)
Parameter | Type | Description |
---|---|---|
newLastTimeRestrictedStatEventTime | float | — |
int Get Time Till Item( )
void Set Time Till Item( int new Time Till Item)
Parameter | Type | Description |
---|---|---|
newTimeTillItem | int | — |
int Get Max Time Till Item( )
void Set Max Time Till Item( int new Max Time Till Item)
Parameter | Type | Description |
---|---|---|
newMaxTimeTillItem | int | — |
int Get Boost Pickups( )
void Set Boost Pickups( int new Boost Pickups)
Parameter | Type | Description |
---|---|---|
newBoostPickups | int | — |
int Get Ball Touches( )
void Set Ball Touches( int new Ball Touches)
Parameter | Type | Description |
---|---|---|
newBallTouches | int | — |
int Get Car Touches( )
void Set Car Touches( int new Car Touches)
Parameter | Type | Description |
---|---|---|
newCarTouches | int | — |
PriWrapper Get Replacing Bot PRI( )
void Set Replacing Bot PRI( Pri Wrapper new Replacing Bot PRI)
Parameter | Type | Description |
---|---|---|
newReplacingBotPRI | PriWrapper | — |
unsigned long long Get Club ID( )
void Set Club ID( unsigned long long new Club ID)
Parameter | Type | Description |
---|---|---|
newClubID | unsigned long long | — |
UnrealStringWrapper Get Public IP( )
int Get Spectator Shortcut( )
void Set Spectator Shortcut( int new Spectator Shortcut)
Parameter | Type | Description |
---|---|---|
newSpectatorShortcut | int | — |
ClubDetailsWrapper Get Club Details( )
void __Club ID__Change Notify Func( )
void __PREI__Change Notify Func( )
void __Replicated Worst Net Quality Beyond Latency__Change Notify Func( )
void event Destroyed( )
void On Spectator Shortcut Changed( )
void Set Spectator Shortcut2(int In Shortcut)
Parameter | Type | Description |
---|---|---|
InShortcut | int | — |
void Server Set Public IP( std::string IP)
Parameter | Type | Description |
---|---|---|
IP | std::string | — |
void On Unique Id Changed( )
void Update Player Avatar Border( )
void Update Player Banner( )
void Client Achievement Progression( int Achievement Id, unsigned char Achievement Type, float Progress, float Max Progress)
Parameter | Type | Description |
---|---|---|
AchievementId | int | — |
AchievementType | unsigned char | — |
Progress | float | — |
MaxProgress | float | — |
void Client Unlock Achievement( int Achievement Id, unsigned char Achievement Type)
Parameter | Type | Description |
---|---|---|
AchievementId | int | — |
AchievementType | unsigned char | — |
void Server Set Player Activated FX( FXActor Wrapper FX)
Parameter | Type | Description |
---|---|---|
FX | FXActorWrapper | — |
void Update Car Local Player( )
void On Replacing Bot PRIChanged( )
void On Team Changed( )
void Clear Bot Replacement( )
void Report Cheater( std::string Reason)
Parameter | Type | Description |
---|---|---|
Reason | std::string | — |
bool Validate Loadout Team Paints( )
bool Validate Loadout Slots( )
void Validate Loadout DLC( )
void On Start Vote To Forfeit Disabled Changed( )
void Set Start Vote To Forfeit Disabled( unsigned long b Disabled)
Parameter | Type | Description |
---|---|---|
bDisabled | unsigned long | — |
void Server Vote To Forfeit( )
void Set User Car Preferences( float New Dodge Threshold, float New Steering Sensitivity, float New Air Control Sensitivity)
Parameter | Type | Description |
---|---|---|
NewDodgeThreshold | float | — |
NewSteeringSensitivity | float | — |
NewAirControlSensitivity | float | — |
void Server Set User Car Preferences( float New Dodge Threshold, float New Steering Sensitivity, float New Air Control Sensitivity)
Parameter | Type | Description |
---|---|---|
NewDodgeThreshold | float | — |
NewSteeringSensitivity | float | — |
NewAirControlSensitivity | float | — |
int Validate User Int( std::string Reason, int New Value, int Min, int Max)
Parameter | Type | Description |
---|---|---|
Reason | std::string | — |
NewValue | int | — |
Min | int | — |
Max | int | — |
float Validate User Float( std::string Reason, float New Value, float Min, float Max)
Parameter | Type | Description |
---|---|---|
Reason | std::string | — |
NewValue | float | — |
Min | float | — |
Max | float | — |
void On Pawn Type Changed( )
void Set Waiting Player( unsigned long B)
Parameter | Type | Description |
---|---|---|
B | unsigned long | — |
void Set Pawn Type2(unsigned char New Pawn Type)
Parameter | Type | Description |
---|---|---|
NewPawnType | unsigned char | — |
bool Is Player( )
bool Is Editor( )
bool Is Spectator( )
void Server Spectate( )
void Client Change Team Failed( int Team Num)
Parameter | Type | Description |
---|---|---|
TeamNum | int | — |
void Server Change Team( int Team Num)
Parameter | Type | Description |
---|---|---|
TeamNum | int | — |
void Replicate Podium Titles( )
void On Match Admin( )
void On MVPChange( )
void Notify Won MVP( )
bool Is Invalid Name( )
bool Is In Warm Up Mode( )
void Set Ready( unsigned long b New Ready)
Parameter | Type | Description |
---|---|---|
bNewReady | unsigned long | — |
void Server Match Admin Set Paused( unsigned long b Pause)
Parameter | Type | Description |
---|---|---|
bPause | unsigned long | — |
void Server Match Admin Set Score And Time( int New Score Team0, int New Score Team1, int Seconds Remaining, unsigned long b Over Time, unsigned long b Restart Round)
Parameter | Type | Description |
---|---|---|
NewScoreTeam0 | int | — |
NewScoreTeam1 | int | — |
SecondsRemaining | int | — |
bOverTime | unsigned long | — |
bRestartRound | unsigned long | — |
void Set Match Admin( unsigned long b Is Match Admin)
Parameter | Type | Description |
---|---|---|
bIsMatchAdmin | unsigned long | — |
void Server Ready Up( )
bool Should Broad Cast Welcome Message( unsigned long b Exiting)
Parameter | Type | Description |
---|---|---|
bExiting | unsigned long | — |
void Update Online Product Stats( )
void Set Waiting Start Time2()
void On Respawn Time Remaining Changed( )
void Set Respawn Time2(int New Time)
Parameter | Type | Description |
---|---|---|
NewTime | int | — |
void Client Scored Goal( Vector &Ball Hit Location)
Parameter | Type | Description |
---|---|---|
BallHitLocation | Vector | — |
void On Scored Goal( Vector &Ball Hit Location)
Parameter | Type | Description |
---|---|---|
BallHitLocation | Vector | — |
void On Rep_Steering Sensitivity( )
void On Rep_Client Score Point( )
void Reset Score( )
void Remove Points( int Points)
Parameter | Type | Description |
---|---|---|
Points | int | — |
void Score Point2(int Additional Score)
Parameter | Type | Description |
---|---|---|
AdditionalScore | int | — |
bool Can Award Time Restricted Stat Event( )
void Record Time Restricted Stat Event( )
void Reset Time Restricted Stat Event( )
int Get Match XP( )
void Commit Stats( )
void Update From Loadout( )
void Update User Car Preferences( Air Control Component Wrapper Air Control Component)
Parameter | Type | Description |
---|---|---|
AirControlComponent | AirControlComponentWrapper | — |
void Handle Air Control( Air Control Component Wrapper Air Control Comp)
Parameter | Type | Description |
---|---|---|
AirControlComp | AirControlComponentWrapper | — |
void Set Car2(Car Wrapper New Car)
Parameter | Type | Description |
---|---|---|
NewCar | CarWrapper | — |
bool Is Client Player PRI( )
bool Is Local Player PRI( )
void Unregister( )
void Add Local Player To Game Event( )
void On Loadouts Set Internal( )
bool Are Loadouts Set( )
void On Loadouts Online Set( )
void On Loadouts Set2()
void Remove Certified Product Stat( unsigned long long Instance ID)
Parameter | Type | Description |
---|---|---|
InstanceID | unsigned long long | — |
void Init Loadout Attributes For Team( Pri XWrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriXWrapper | — |
bool Should Validate Online Products( )
void On Split Screen Status Changed( )
void Server Split Screen Status Changed( unsigned long b In Split Screen)
Parameter | Type | Description |
---|---|---|
bInSplitScreen | unsigned long | — |
void Update Split Screen Status( )
void On Party Leader Changed( )
void Server Set Party Leader( Steam ID &In Party Leader, unsigned long b In Party)
Parameter | Type | Description |
---|---|---|
InPartyLeader | SteamID | — |
bInParty | unsigned long | — |
void Set Party Leader2(Steam ID &In Party Leader, unsigned long b In Party)
Parameter | Type | Description |
---|---|---|
InPartyLeader | SteamID | — |
bInParty | unsigned long | — |
void Update Party Status( )
void On Skill Tier Changed( )
void Replicate Skill Tier( int New Tier)
Parameter | Type | Description |
---|---|---|
NewTier | int | — |
void On Title Changed( )
void Sync Player Title( )
void Update Title From Loadout( )
void Update Title2()
void Get New Friend Key( )
void Server Set Player History Key( unsigned char *History Key Array)
Parameter | Type | Description |
---|---|---|
HistoryKeyArray | unsigned char * | — |
void On Rep_Unique Id( )
void Event Owner Changed( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Event Spectator Shortcut Changed( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Event Server Achievement Progression( Pri Wrapper PRI, int Achievement Id, unsigned char Achievement Type, float Progress, float Max Progress)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
AchievementId | int | — |
AchievementType | unsigned char | — |
Progress | float | — |
MaxProgress | float | — |
void Event Start Vote To Forfeit Disabled Changed( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |
void Event Car Pre Update( Pri Wrapper PRI)
Parameter | Type | Description |
---|---|---|
PRI | PriWrapper | — |