TrainingEditorWrapper : GameEditorWrapper
float Get Min Round Time( )
void Set Min Round Time( float new Min Round Time)
Parameter | Type | Description |
---|---|---|
newMinRoundTime | float | — |
float Get Max Round Time( )
void Set Max Round Time( float new Max Round Time)
Parameter | Type | Description |
---|---|---|
newMaxRoundTime | float | — |
unsigned long Getb No Editor( )
void Setb No Editor( unsigned long newb No Editor)
Parameter | Type | Description |
---|---|---|
newbNoEditor | unsigned long | — |
unsigned long Getb Displayed Redo Penalty Message( )
void Setb Displayed Redo Penalty Message( unsigned long newb Displayed Redo Penalty Message)
Parameter | Type | Description |
---|---|---|
newbDisplayedRedoPenaltyMessage | unsigned long | — |
unsigned long Getb Unsaved Changes( )
void Setb Unsaved Changes( unsigned long newb Unsaved Changes)
Parameter | Type | Description |
---|---|---|
newbUnsavedChanges | unsigned long | — |
int Get Points Scored This Round( )
void Set Points Scored This Round( int new Points Scored This Round)
Parameter | Type | Description |
---|---|---|
newPointsScoredThisRound | int | — |
int Get Shot Attempt( )
void Set Shot Attempt( int new Shot Attempt)
Parameter | Type | Description |
---|---|---|
newShotAttempt | int | — |
int Get Goalie Score( )
void Set Goalie Score( int new Goalie Score)
Parameter | Type | Description |
---|---|---|
newGoalieScore | int | — |
unsigned char Get Play Test Type( )
void Set Play Test Type( unsigned char new Play Test Type)
Parameter | Type | Description |
---|---|---|
newPlayTestType | unsigned char | — |
ArrayWrapper Get Goal Mesh Blockers( )
ActorWrapper Get Goal Mesh Blocker Archetype( )
void Set Goal Mesh Blocker Archetype( Actor Wrapper new Goal Mesh Blocker Archetype)
Parameter | Type | Description |
---|---|---|
newGoalMeshBlockerArchetype | ActorWrapper | — |
GameEditorSaveDataWrapper Get Training Data( )
void Set Training Data( Game Editor Save Data Wrapper new Training Data)
Parameter | Type | Description |
---|---|---|
newTrainingData | GameEditorSaveDataWrapper | — |
float Get Save Delay Time( )
void Set Save Delay Time( float new Save Delay Time)
Parameter | Type | Description |
---|---|---|
newSaveDelayTime | float | — |
float Get Save Cooldown( )
void Set Save Cooldown( float new Save Cooldown)
Parameter | Type | Description |
---|---|---|
newSaveCooldown | float | — |
UnrealStringWrapper Get Training File Name( )
void On Loading Movie Closed( )
void Tag History Changes( )
void Mark As Dirty( )
void Force Tag History Changes( )
void Set Traced Crosshair Actor( Player Controller Wrapper PC, Actor Wrapper New Actor)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
NewActor | ActorWrapper | — |
bool Destroy Ball( Ball Wrapper Ball)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
bool Allow Dynamic Crowd( )
void Broadcast Go Message( )
int Get Total Rounds( )
unsigned char Get Difficulty( )
unsigned char Get Training Type( )
void Save2()
void On Training Mode Loaded( )
void Duplicate Round( int Index)
Parameter | Type | Description |
---|---|---|
Index | int | — |
void Reorder Round( int From Index, int To Index)
void Set Round Time Limit( float New Round Time)
Parameter | Type | Description |
---|---|---|
NewRoundTime | float | — |
bool Handle Next Game( )
void Reset Balls( )
void Load2(std::string Save Name, Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
SaveName | std::string | — |
PC | PlayerControllerWrapper | — |
void Destroy Goal Mesh Blockers( )
void Update Goal Mesh Blocker( )
int Get Score( )
void Remove Points From Score( int Points To Remove, int Team Index)
bool Show Scorer Goal Message( )
void Show Reset Round Message( )
bool Show Penalty Message( )
int Get Player Team Number( )
int Get Ball Goal Score Number( )
void Remove All Points From Score( int Team Index)
Parameter | Type | Description |
---|---|---|
TeamIndex | int | — |
bool Increment Round( unsigned long b Loop)
Parameter | Type | Description |
---|---|---|
bLoop | unsigned long | — |
Vector Adjust To Floor Location( Vector &Trace Start, Vector &Collsion Extent)
ActorWrapper Spawn Archetype At And Adjust To Floor( Actor Wrapper Archetype, Vector &Spawn Location, Rotator &Spawn Rotation)
Parameter | Type | Description |
---|---|---|
Archetype | ActorWrapper | — |
SpawnLocation | Vector | — |
SpawnRotation | Rotator | — |
void Spawn Ball And Start Point At( Vector &Ball Spawn Location, Rotator &Ball Spawn Rotation, Vector &Start Point Spawn Location, Rotator &Start Point Spawn Rotation)
Parameter | Type | Description |
---|---|---|
BallSpawnLocation | Vector | — |
BallSpawnRotation | Rotator | — |
StartPointSpawnLocation | Vector | — |
StartPointSpawnRotation | Rotator | — |
void Setup Default Round( )
void Switch To Round Number( int Round Number, unsigned long Backup Current Round)
Parameter | Type | Description |
---|---|---|
RoundNumber | int | — |
BackupCurrentRound | unsigned long | — |
void Delete Round( int Round To Delete)
Parameter | Type | Description |
---|---|---|
RoundToDelete | int | — |
void Restart Play Test( )
void End Play Test( )
void Start Play Test( unsigned char In Play Test Type)
Parameter | Type | Description |
---|---|---|
InPlayTestType | unsigned char | — |
bool Can Play Test Round Number( int Round Number)
Parameter | Type | Description |
---|---|---|
RoundNumber | int | — |
void Set Unsaved Changes( unsigned long b In Unsaved Changes)
Parameter | Type | Description |
---|---|---|
bInUnsavedChanges | unsigned long | — |
void Update Active Round Data( )
void Start New Round( )
bool Is Valid Round Index( int Array Index)
Parameter | Type | Description |
---|---|---|
ArrayIndex | int | — |
void Add Local Player( Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void On Init( )
void event Destroyed( )
void event Post Begin Play( )
void Event Save Result( unsigned long b Success)
Parameter | Type | Description |
---|---|---|
bSuccess | unsigned long | — |
void Event Unsaved Changes( unsigned long b Out Unsaved Changes)
Parameter | Type | Description |
---|---|---|
bOutUnsavedChanges | unsigned long | — |
void Event Playtest Started( Training Editor Wrapper Gam Event)
Parameter | Type | Description |
---|---|---|
GamEvent | TrainingEditorWrapper | — |
void Event Round Changed( Training Editor Wrapper Gam Event)
Parameter | Type | Description |
---|---|---|
GamEvent | TrainingEditorWrapper | — |
void Event Round Time Changed( Training Editor Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | TrainingEditorWrapper | — |