GameEditorSaveDataWrapper : SaveDataWrapper
UnrealStringWrapper GetLoadedSaveName()
TrainingEditorSaveDataWrapper GetTrainingData()
void SetTrainingData(TrainingEditorSaveDataWrapper newTrainingData)
Parameter | Type | Description |
---|---|---|
newTrainingData | TrainingEditorSaveDataWrapper | — |
int GetPlayerTeamNumber()
void SetPlayerTeamNumber(int newPlayerTeamNumber)
Parameter | Type | Description |
---|---|---|
newPlayerTeamNumber | int | — |
unsigned long GetbUnowned()
void SetbUnowned(unsigned long newbUnowned)
Parameter | Type | Description |
---|---|---|
newbUnowned | unsigned long | — |
int GetShotsCompleted()
void SetShotsCompleted(int newShotsCompleted)
Parameter | Type | Description |
---|---|---|
newShotsCompleted | int | — |
UnrealStringWrapper GetFavoritesFolderPath()
UnrealStringWrapper GetMyTrainingFolderPath()
UnrealStringWrapper GetDownloadedFolderPath()
unsigned char GetTrainingSaveType(unsigned long bOwned, unsigned long bFavorited)
Parameter | Type | Description |
---|---|---|
bOwned | unsigned long | — |
bFavorited | unsigned long | — |