GameEditorSaveDataWrapper : SaveDataWrapper
UnrealStringWrapper Get Loaded Save Name( )
TrainingEditorSaveDataWrapper Get Training Data( )
void Set Training Data( Training Editor Save Data Wrapper new Training Data)
Parameter | Type | Description |
---|---|---|
newTrainingData | TrainingEditorSaveDataWrapper | — |
int Get Player Team Number( )
void Set Player Team Number( int new Player Team Number)
Parameter | Type | Description |
---|---|---|
newPlayerTeamNumber | int | — |
unsigned long Getb Unowned( )
void Setb Unowned( unsigned long newb Unowned)
Parameter | Type | Description |
---|---|---|
newbUnowned | unsigned long | — |
int Get Shots Completed( )
void Set Shots Completed( int new Shots Completed)
Parameter | Type | Description |
---|---|---|
newShotsCompleted | int | — |
UnrealStringWrapper Get Favorites Folder Path( )
UnrealStringWrapper Get My Training Folder Path( )
UnrealStringWrapper Get Downloaded Folder Path( )
unsigned char Get Training Save Type( unsigned long b Owned, unsigned long b Favorited)
Parameter | Type | Description |
---|---|---|
bOwned | unsigned long | — |
bFavorited | unsigned long | — |