GameEditorWrapper : ServerWrapper
int Get Active Round Number( )
void Set Active Round Number( int new Active Round Number)
Parameter | Type | Description |
---|---|---|
newActiveRoundNumber | int | — |
int Get Max Rounds( )
void Set Max Rounds( int new Max Rounds)
Parameter | Type | Description |
---|---|---|
newMaxRounds | int | — |
int Get History Position( )
void Set History Position( int new History Position)
Parameter | Type | Description |
---|---|---|
newHistoryPosition | int | — |
int Get Max Undo History( )
void Set Max Undo History( int new Max Undo History)
Parameter | Type | Description |
---|---|---|
newMaxUndoHistory | int | — |
FXActorWrapper Get FXActor Archetype( )
void Set FXActor Archetype( FXActor Wrapper new FXActor Archetype)
Parameter | Type | Description |
---|---|---|
newFXActorArchetype | FXActorWrapper | — |
FXActorWrapper Get FXActor( )
void Set FXActor( FXActor Wrapper new FXActor)
Parameter | Type | Description |
---|---|---|
newFXActor | FXActorWrapper | — |
void Rotate Actor( Player Controller Wrapper PC, unsigned long b Snap Orientation)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
bSnapOrientation | unsigned long | — |
void Prev Round( )
void Next Round( )
void Decrease Time( )
void Increase Time( )
void Stop Editing( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Start Editing( )
void Cycle Actor( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Release Grabbed Actor( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Release Rotate Actor( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Toggle Rotate Actor( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Toggle Grab Actor( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Toggle Release Actor( Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Release Actor2(Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Grab Actor2(Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
bool Can Que Save Replay( )
bool Should Update Crosshair( )
int Get Player Team Number( )
bool Can Add History( )
void Toggle Editor Round( )
void Commit Redo Round( )
void Reset Round( )
void Save2()
void Redo2(Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
void Undo2(Player Controller Wrapper PC)
Parameter | Type | Description |
---|---|---|
PC | PlayerControllerWrapper | — |
unsigned char Get Other History Type( unsigned char History Type)
Parameter | Type | Description |
---|---|---|
HistoryType | unsigned char | — |
void Clamp Undo History( )
void Clear Redo History( )
void Clear All History( )
bool Destroy Actor( Actor Wrapper A, unsigned char History Type)
Parameter | Type | Description |
---|---|---|
A | ActorWrapper | — |
HistoryType | unsigned char | — |
bool Is In Editor Mode( )
void Remove All Points From Score( int Team Index)
Parameter | Type | Description |
---|---|---|
TeamIndex | int | — |
void Remove Points From Score( int Points To Remove, int Team Index)
void Delete All Existing Actors Based Off Spawn List( )
bool Round Contains ASwitch( )
void Enable Triggers( unsigned long b Enable)
Parameter | Type | Description |
---|---|---|
bEnable | unsigned long | — |
void Hide Car Spawn Points( unsigned long b Hide)
Parameter | Type | Description |
---|---|---|
bHide | unsigned long | — |
void Reset Spawn Locations( )
void On Spawned Archetype( Actor Wrapper Spawned Actor, unsigned char History Type)
Parameter | Type | Description |
---|---|---|
SpawnedActor | ActorWrapper | — |
HistoryType | unsigned char | — |
void Spawn Archetype( Player Controller Wrapper Controller, int Archetype Index)
Parameter | Type | Description |
---|---|---|
Controller | PlayerControllerWrapper | — |
ArchetypeIndex | int | — |
void Increment Selected Spawn Archetype Index( int Direction, int *Index)
Parameter | Type | Description |
---|---|---|
Direction | int | — |
Index | int * | — |
bool Can Change Team( )
void Reset Balls To Default Position( )
void Fire Balls( )
void Interact( )
bool Should Reset Balls( )
void On Vehicle Setup( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Handle Vehicle Setup( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void On Player Restarted( Car Wrapper Player Car)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
bool Choose Team( int Team Index, Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
TeamIndex | int | — |
Player | PlayerControllerWrapper | — |