BallWrapper : RBActorWrapper
Any ball in the match. There can be more than one!
The best way to get the ball is ServerWrapper.GetGameBalls()
float Get Last Touch Time( )
PredictionInfo Predict Position( float time Ahead)
Parameter | Type | Description |
---|---|---|
timeAhead | float | — |
void Fade Out Ball( )
void Fade In Ball( )
FXActorWrapper Get End Of Game FXArchetype( )
void Set End Of Game FXArchetype( FXActor Wrapper new End Of Game FXArchetype)
Parameter | Type | Description |
---|---|---|
newEndOfGameFXArchetype | FXActorWrapper | — |
unsigned long Getb Allow Player Explosion Override( )
void Setb Allow Player Explosion Override( unsigned long newb Allow Player Explosion Override)
Parameter | Type | Description |
---|---|---|
newbAllowPlayerExplosionOverride | unsigned long | — |
unsigned long Getb Notify Ground Hit( )
void Setb Notify Ground Hit( unsigned long newb Notify Ground Hit)
Parameter | Type | Description |
---|---|---|
newbNotifyGroundHit | unsigned long | — |
unsigned long Getb End Of Game Hidden( )
void Setb End Of Game Hidden( unsigned long newb End Of Game Hidden)
Parameter | Type | Description |
---|---|---|
newbEndOfGameHidden | unsigned long | — |
unsigned long Getb Fade In( )
void Setb Fade In( unsigned long newb Fade In)
Parameter | Type | Description |
---|---|---|
newbFadeIn | unsigned long | — |
unsigned long Getb Fade Out( )
void Setb Fade Out( unsigned long newb Fade Out)
Parameter | Type | Description |
---|---|---|
newbFadeOut | unsigned long | — |
unsigned long Getb Prediction On Ground( )
void Setb Prediction On Ground( unsigned long newb Prediction On Ground)
Parameter | Type | Description |
---|---|---|
newbPredictionOnGround | unsigned long | — |
unsigned long Getb Can Be Attached( )
void Setb Can Be Attached( unsigned long newb Can Be Attached)
Parameter | Type | Description |
---|---|---|
newbCanBeAttached | unsigned long | — |
unsigned long Getb Item Freeze( )
void Setb Item Freeze( unsigned long newb Item Freeze)
Parameter | Type | Description |
---|---|---|
newbItemFreeze | unsigned long | — |
Vector Get Magnus Coefficient( )
void Set Magnus Coefficient( Vector new Magnus Coefficient)
Parameter | Type | Description |
---|---|---|
newMagnusCoefficient | Vector | — |
float Get Radius( )
void Set Radius( float new Radius)
Parameter | Type | Description |
---|---|---|
newRadius | float | — |
float Get Visual Radius( )
void Set Visual Radius( float new Visual Radius)
Parameter | Type | Description |
---|---|---|
newVisualRadius | float | — |
float Get Last Calculate Car Hit( )
Vector Get Initial Location( )
void Set Initial Location( Vector new Initial Location)
Parameter | Type | Description |
---|---|---|
newInitialLocation | Vector | — |
void Set Initial Rotation( Rotator new Initial Rotation)
Parameter | Type | Description |
---|---|---|
newInitialRotation | Rotator | — |
float Get Last Hit World Time( )
float Get Replicated Ball Scale( )
void Set Replicated Ball Scale( float new Replicated Ball Scale)
Parameter | Type | Description |
---|---|---|
newReplicatedBallScale | float | — |
float Get Replicated World Bounce Scale( )
void Set Replicated World Bounce Scale( float new Replicated World Bounce Scale)
Parameter | Type | Description |
---|---|---|
newReplicatedWorldBounceScale | float | — |
float Get Replicated Ball Gravity Scale( )
void Set Replicated Ball Gravity Scale( float new Replicated Ball Gravity Scale)
Parameter | Type | Description |
---|---|---|
newReplicatedBallGravityScale | float | — |
float Get Replicated Ball Max Linear Speed Scale( )
void Set Replicated Ball Max Linear Speed Scale( float new Replicated Ball Max Linear Speed Scale)
Parameter | Type | Description |
---|---|---|
newReplicatedBallMaxLinearSpeedScale | float | — |
float Get Replicated Added Car Bounce Scale( )
void Set Replicated Added Car Bounce Scale( float new Replicated Added Car Bounce Scale)
Parameter | Type | Description |
---|---|---|
newReplicatedAddedCarBounceScale | float | — |
float Get Additional Car Ground Bounce Scale Z( )
void Set Additional Car Ground Bounce Scale Z( float new Additional Car Ground Bounce Scale Z)
Parameter | Type | Description |
---|---|---|
newAdditionalCarGroundBounceScaleZ | float | — |
float Get Additional Car Ground Bounce Scale XY( )
void Set Additional Car Ground Bounce Scale XY( float new Additional Car Ground Bounce Scale XY)
Parameter | Type | Description |
---|---|---|
newAdditionalCarGroundBounceScaleXY | float | — |
unsigned char Get Hit Team Num( )
void Set Hit Team Num( unsigned char new Hit Team Num)
Parameter | Type | Description |
---|---|---|
newHitTeamNum | unsigned char | — |
ServerWrapper Get Game Event( )
float Get Explosion Time( )
void Set Explosion Time( float new Explosion Time)
Parameter | Type | Description |
---|---|---|
newExplosionTime | float | — |
Vector Get Old Location( )
void Set Old Location( Vector new Old Location)
Parameter | Type | Description |
---|---|---|
newOldLocation | Vector | — |
float Get Prediction Timestep( )
void Set Prediction Timestep( float new Prediction Timestep)
Parameter | Type | Description |
---|---|---|
newPredictionTimestep | float | — |
float Get Last Prediction Time( )
void Set Last Prediction Time( float new Last Prediction Time)
Parameter | Type | Description |
---|---|---|
newLastPredictionTime | float | — |
float Get Ground Force( )
void Set Ground Force( float new Ground Force)
Parameter | Type | Description |
---|---|---|
newGroundForce | float | — |
CarWrapper Get Current Affector( )
void Set Current Affector( Car Wrapper new Current Affector)
Parameter | Type | Description |
---|---|---|
newCurrentAffector | CarWrapper | — |
Vector Get Trajectory Start Velocity( )
Rotator Get Trajectory Start Rotation( )
Vector Get Trajectory Start Location( )
bool Should Draw Trajectory( )
float Get Additional Car Bounce Scale Z( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Set End Of Game Hidden( )
void Explode( Goal Wrapper Explosion Goal, Vector &Explode Location, Pri Wrapper Scorer)
Parameter | Type | Description |
---|---|---|
ExplosionGoal | GoalWrapper | — |
ExplodeLocation | Vector | — |
Scorer | PriWrapper | — |
void Do Destroy( )
void Do Explode( )
void Launch( Vector &Launch Position, Vector &Launch Direction)
void On Car Touch( Car Wrapper Hit Car, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
HitCar | CarWrapper | — |
HitType | unsigned char | — |
void Record Car Hit( Car Wrapper Hit Car, Vector &Hit Location, Vector &Hit Normal, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
HitCar | CarWrapper | — |
HitLocation | Vector | — |
HitNormal | Vector | — |
HitType | unsigned char | — |
bool Is Ground Hit( Vector &Hit Normal)
Parameter | Type | Description |
---|---|---|
HitNormal | Vector | — |
void Fell Out Of World( )
bool Is Round Active( )
void event On Hit Goal( Goal Wrapper Goal, Vector &Hit Loc)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
HitLoc | Vector | — |
void Turn Off( )
void Init Ak( )
void Set World Bounce Scale( float New Scale)
Parameter | Type | Description |
---|---|---|
NewScale | float | — |
void Set Car Bounce Scale( float New Scale)
Parameter | Type | Description |
---|---|---|
NewScale | float | — |
void Set Ball Max Linear Speed Scale( float In Max Linear Speed Scale)
Parameter | Type | Description |
---|---|---|
InMaxLinearSpeedScale | float | — |
void Set Ball Gravity Scale( float In Ball Gravity Scale)
Parameter | Type | Description |
---|---|---|
InBallGravityScale | float | — |
void Set Ball Scale( float New Scale)
Parameter | Type | Description |
---|---|---|
NewScale | float | — |
void Event Hit Goal( Ball Wrapper Ball, Goal Wrapper Goal)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
Goal | GoalWrapper | — |