ReplayDirectorWrapper : ActorWrapper
float Get Slomo Pre Score Time( )
void Set Slomo Pre Score Time( float new Slomo Pre Score Time)
Parameter | Type | Description |
---|---|---|
newSlomoPreScoreTime | float | — |
float Get Slomo Post Score Time( )
void Set Slomo Post Score Time( float new Slomo Post Score Time)
Parameter | Type | Description |
---|---|---|
newSlomoPostScoreTime | float | — |
float Get Slomo Defend Time( )
void Set Slomo Defend Time( float new Slomo Defend Time)
Parameter | Type | Description |
---|---|---|
newSlomoDefendTime | float | — |
float Get Slomo Defend Distance( )
void Set Slomo Defend Distance( float new Slomo Defend Distance)
Parameter | Type | Description |
---|---|---|
newSlomoDefendDistance | float | — |
float Get Slomo Time Dilation( )
void Set Slomo Time Dilation( float new Slomo Time Dilation)
Parameter | Type | Description |
---|---|---|
newSlomoTimeDilation | float | — |
float Get Min Replay Time( )
void Set Min Replay Time( float new Min Replay Time)
Parameter | Type | Description |
---|---|---|
newMinReplayTime | float | — |
float Get Max Replay Time( )
void Set Max Replay Time( float new Max Replay Time)
Parameter | Type | Description |
---|---|---|
newMaxReplayTime | float | — |
float Get Replay Padding( )
void Set Replay Padding( float new Replay Padding)
Parameter | Type | Description |
---|---|---|
newReplayPadding | float | — |
float Get Highlight Replay Duration( )
void Set Highlight Replay Duration( float new Highlight Replay Duration)
Parameter | Type | Description |
---|---|---|
newHighlightReplayDuration | float | — |
float Get Time Before Highlight Replay( )
void Set Time Before Highlight Replay( float new Time Before Highlight Replay)
Parameter | Type | Description |
---|---|---|
newTimeBeforeHighlightReplay | float | — |
ReplaySoccarWrapper Get Replay( )
void Set Replay( Replay Soccar Wrapper new Replay)
Parameter | Type | Description |
---|---|---|
newReplay | ReplaySoccarWrapper | — |
ActorWrapper Get Focus Car( )
void Set Focus Car( Actor Wrapper new Focus Car)
Parameter | Type | Description |
---|---|---|
newFocusCar | ActorWrapper | — |
float Get Focus Car Change Time( )
void Set Focus Car Change Time( float new Focus Car Change Time)
Parameter | Type | Description |
---|---|---|
newFocusCarChangeTime | float | — |
ActorWrapper Get Focus Ball( )
void Set Focus Ball( Actor Wrapper new Focus Ball)
Parameter | Type | Description |
---|---|---|
newFocusBall | ActorWrapper | — |
float Get Score Time( )
void Set Score Time( float new Score Time)
Parameter | Type | Description |
---|---|---|
newScoreTime | float | — |
int Get Score Hit Index( )
void Set Score Hit Index( int new Score Hit Index)
Parameter | Type | Description |
---|---|---|
newScoreHitIndex | int | — |
GoalWrapper Get Scored Goal( )
void Set Scored Goal( Goal Wrapper new Scored Goal)
Parameter | Type | Description |
---|---|---|
newScoredGoal | GoalWrapper | — |
ReplayScoreData Get Replay Score Data( )
unsigned long Getb Slomo( )
void Setb Slomo( unsigned long newb Slomo)
Parameter | Type | Description |
---|---|---|
newbSlomo | unsigned long | — |
unsigned long Getb Slomo For Defender( )
void Setb Slomo For Defender( unsigned long newb Slomo For Defender)
Parameter | Type | Description |
---|---|---|
newbSlomoForDefender | unsigned long | — |
unsigned long Getb Auto Save( )
void Setb Auto Save( unsigned long newb Auto Save)
Parameter | Type | Description |
---|---|---|
newbAutoSave | unsigned long | — |
int Get Focus Hit Index( )
void Set Focus Hit Index( int new Focus Hit Index)
Parameter | Type | Description |
---|---|---|
newFocusHitIndex | int | — |
int Get Focus Car Idx( )
void Set Focus Car Idx( int new Focus Car Idx)
Parameter | Type | Description |
---|---|---|
newFocusCarIdx | int | — |
float Get Replay Start Game Time( )
void Set Replay Start Game Time( float new Replay Start Game Time)
Parameter | Type | Description |
---|---|---|
newReplayStartGameTime | float | — |
float Get Ball Spawn Time( )
void Set Ball Spawn Time( float new Ball Spawn Time)
Parameter | Type | Description |
---|---|---|
newBallSpawnTime | float | — |
ServerWrapper Get Soccar Game( )
void Set Soccar Game( Server Wrapper new Soccar Game)
Parameter | Type | Description |
---|---|---|
newSoccarGame | ServerWrapper | — |
unsigned char Get Scored On Team( )
void Set Scored On Team( unsigned char new Scored On Team)
Parameter | Type | Description |
---|---|---|
newScoredOnTeam | unsigned char | — |
int Get Force Cut To Focus Actors( )
void Set Force Cut To Focus Actors( int new Force Cut To Focus Actors)
Parameter | Type | Description |
---|---|---|
newForceCutToFocusActors | int | — |
void Handle Replay Finished( Replay Wrapper In Replay)
Parameter | Type | Description |
---|---|---|
InReplay | ReplayWrapper | — |
bool Should Slomo( )
void Update Slomo( )
void Update Focus Actors( )
void Play Random Highlight( )
int Get Next Highlight Frame( )
void Set Auto Save( )
void Save User Keyframe( )
void Build Focus Cars( )
void Set Slomo2(unsigned long b New Slomo)
Parameter | Type | Description |
---|---|---|
bNewSlomo | unsigned long | — |
void event Tick( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void event Destroyed( )
float Get Replay Time Seconds( )
void Set Focus Actors( Actor Wrapper New Car, Actor Wrapper New Ball)
Parameter | Type | Description |
---|---|---|
NewCar | ActorWrapper | — |
NewBall | ActorWrapper | — |
float Get Replay Start Time( )
void Set Slomo For Defender( Ball Wrapper Ball, int Defending Team)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
DefendingTeam | int | — |
void On Score Data Changed( )
void Handle Score Updated( Team Wrapper Team)
Parameter | Type | Description |
---|---|---|
Team | TeamWrapper | — |
void Handle All Teams Created( Team Game Event Wrapper Team Game)
Parameter | Type | Description |
---|---|---|
TeamGame | TeamGameEventWrapper | — |
void Record Players( )
void Handle Game State Changed( Game Event Wrapper G)
Parameter | Type | Description |
---|---|---|
G | GameEventWrapper | — |
void On Soccar Game Set( )
void Set Game Event( Server Wrapper In Game Event)
Parameter | Type | Description |
---|---|---|
InGameEvent | ServerWrapper | — |
void Event Focus Car Changed( Actor Wrapper New Focus Car)
Parameter | Type | Description |
---|---|---|
NewFocusCar | ActorWrapper | — |
void Event Auto Save Changed( Replay Director Wrapper Director)
Parameter | Type | Description |
---|---|---|
Director | ReplayDirectorWrapper | — |
void Event Score Data Changed( Replay Director Wrapper Director)
Parameter | Type | Description |
---|---|---|
Director | ReplayDirectorWrapper | — |
void Event Replay Finished( Replay Director Wrapper Director)
Parameter | Type | Description |
---|---|---|
Director | ReplayDirectorWrapper | — |