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BreakOutActorPlatformWrapper : ActorWrapper

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BreakOutActorPlatformWrapper 
GetAllPlatforms()



BreakoutDamageState 
GetDamagestate() const



unsigned int 
GetSides()



unsigned int 
GetbPrimaryPlayerStart()



unsigned int 
GetTeamIndex()



void 
SetTeamIndex(unsigned int TeamIndex)


Parameter Type Description
TeamIndex unsigned int

unsigned int 
GetMaxDamage()



void 
SetMaxDamage(unsigned int MaxDamage)


Parameter Type Description
MaxDamage unsigned int

float 
GetNeighborRadius()



void 
SetNeighborRadius(float NeighborRadius)


Parameter Type Description
NeighborRadius float

ArrayWrapper 
GetNeighbors()



float 
GetLastHitTime()



void 
SetLastHitTime(float LastHitTime)


Parameter Type Description
LastHitTime float

bool 
IsBroken()



bool 
IsDamaged()



void 
Reset()



void 
SetDamageState2(unsigned char InDamageState, PriWrapper InDamageCauser, Vector &InLocation, unsigned int bDirectDamage, unsigned int bImmediate)


Parameter Type Description
InDamageState unsigned char
InDamageCauser PriWrapper
InLocation Vector
bDirectDamage unsigned int
bImmediate unsigned int

void 
IncreaseDamage(PriWrapper DamageCauser, Vector &FromLocation, unsigned int bDirectDamage)


Parameter Type Description
DamageCauser PriWrapper
FromLocation Vector
bDirectDamage unsigned int

bool 
NeighborDamage(BallWrapper Ball, unsigned int InDamage, Vector &HitLocation)


Parameter Type Description
Ball BallWrapper
InDamage unsigned int
HitLocation Vector