BreakOutActorPlatformWrapper : ActorWrapper
BreakOutActorPlatformWrapper Get All Platforms( )
BreakoutDamageState Get Damagestate( ) const
unsigned int Get Sides( )
unsigned int Getb Primary Player Start( )
unsigned int Get Team Index( )
void Set Team Index( unsigned int Team Index)
Parameter | Type | Description |
---|---|---|
TeamIndex | unsigned int | — |
unsigned int Get Max Damage( )
void Set Max Damage( unsigned int Max Damage)
Parameter | Type | Description |
---|---|---|
MaxDamage | unsigned int | — |
float Get Neighbor Radius( )
void Set Neighbor Radius( float Neighbor Radius)
Parameter | Type | Description |
---|---|---|
NeighborRadius | float | — |
ArrayWrapper Get Neighbors( )
float Get Last Hit Time( )
void Set Last Hit Time( float Last Hit Time)
Parameter | Type | Description |
---|---|---|
LastHitTime | float | — |
bool Is Broken( )
bool Is Damaged( )
void Reset( )
void Set Damage State2(unsigned char In Damage State, Pri Wrapper In Damage Causer, Vector &In Location, unsigned int b Direct Damage, unsigned int b Immediate)
Parameter | Type | Description |
---|---|---|
InDamageState | unsigned char | — |
InDamageCauser | PriWrapper | — |
InLocation | Vector | — |
bDirectDamage | unsigned int | — |
bImmediate | unsigned int | — |
void Increase Damage( Pri Wrapper Damage Causer, Vector &From Location, unsigned int b Direct Damage)
Parameter | Type | Description |
---|---|---|
DamageCauser | PriWrapper | — |
FromLocation | Vector | — |
bDirectDamage | unsigned int | — |
bool Neighbor Damage( Ball Wrapper Ball, unsigned int In Damage, Vector &Hit Location)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
InDamage | unsigned int | — |
HitLocation | Vector | — |