TutorialWrapper : ServerWrapper
void Redo( )
Vector Get Car Spawn Location( )
void Set Car Spawn Location( Vector v)
Parameter | Type | Description |
---|---|---|
v | Vector | — |
Rotator Get Car Spawn Rotation( )
void Set Car Spawn Rotation( Rotator v)
Parameter | Type | Description |
---|---|---|
v | Rotator | — |
CarWrapper Get Game Car( )
bool Is Ball Moving Towards Goal( int goal No, Ball Wrapper bw)
Parameter | Type | Description |
---|---|---|
goalNo | int | — |
bw | BallWrapper | — |
bool Is In Goal( Vector vec)
Parameter | Type | Description |
---|---|---|
vec | Vector | — |
void Disable Goal Reset( )
void Enable Goal Reset( )
Vector Generate Shot( Vector start Pos, Vector destination, float speed)
Vector Generate Goal Aim Location( int goal Number, Vector current Ball Location)
Vector Get Goal Extent( int goal Number=0)
Parameter | Type | Description |
---|---|---|
goalNumber | int | — |
Vector Get Goal Location( int goal Number=0)
Parameter | Type | Description |
---|---|---|
goalNumber | int | — |
Vector Get Total Field Extent( )
void Set Total Field Extent( Vector new Total Field Extent)
Parameter | Type | Description |
---|---|---|
newTotalFieldExtent | Vector | — |
int Get Team Num( )
void Set Team Num( int new Team Num)
Parameter | Type | Description |
---|---|---|
newTeamNum | int | — |
int Get Ball Goal Num( )
void Set Ball Goal Num( int new Ball Goal Num)
Parameter | Type | Description |
---|---|---|
newBallGoalNum | int | — |
unsigned long Getb Only Score In Ball Goal Num( )
void Setb Only Score In Ball Goal Num( unsigned long newb Only Score In Ball Goal Num)
Parameter | Type | Description |
---|---|---|
newbOnlyScoreInBallGoalNum | unsigned long | — |
unsigned long Getb Redo Round( )
void Setb Redo Round( unsigned long newb Redo Round)
Parameter | Type | Description |
---|---|---|
newbRedoRound | unsigned long | — |
unsigned long Getb Allow Super Boost( )
void Setb Allow Super Boost( unsigned long newb Allow Super Boost)
Parameter | Type | Description |
---|---|---|
newbAllowSuperBoost | unsigned long | — |
unsigned long Getb Displayed Redo Penalty Message( )
void Setb Displayed Redo Penalty Message( unsigned long newb Displayed Redo Penalty Message)
Parameter | Type | Description |
---|---|---|
newbDisplayedRedoPenaltyMessage | unsigned long | — |
unsigned long Getb Show Boost Meter( )
void Setb Show Boost Meter( unsigned long newb Show Boost Meter)
Parameter | Type | Description |
---|---|---|
newbShowBoostMeter | unsigned long | — |
unsigned char Get Difficulty( )
void Set Difficulty( unsigned char new Difficulty)
Parameter | Type | Description |
---|---|---|
newDifficulty | unsigned char | — |
unsigned char Get Debug Rotation Type( )
void Set Debug Rotation Type( unsigned char new Debug Rotation Type)
Parameter | Type | Description |
---|---|---|
newDebugRotationType | unsigned char | — |
float Get Goal Depth( )
void Set Goal Depth( float new Goal Depth)
Parameter | Type | Description |
---|---|---|
newGoalDepth | float | — |
int Get Game Event Rounds( )
void Set Game Event Rounds( int new Game Event Rounds)
Parameter | Type | Description |
---|---|---|
newGameEventRounds | int | — |
float Get Event Start Time( )
void Set Event Start Time( float new Event Start Time)
Parameter | Type | Description |
---|---|---|
newEventStartTime | float | — |
Vector Get Ball Initial Velocity( )
void Set Ball Initial Velocity( Vector new Ball Initial Velocity)
Parameter | Type | Description |
---|---|---|
newBallInitialVelocity | Vector | — |
int Get Spawn Index Type Override( )
void Set Spawn Index Type Override( int new Spawn Index Type Override)
Parameter | Type | Description |
---|---|---|
newSpawnIndexTypeOverride | int | — |
int Get Wave Index( )
void Set Wave Index( int new Wave Index)
Parameter | Type | Description |
---|---|---|
newWaveIndex | int | — |
int Get Wave Spawn Count( )
void Set Wave Spawn Count( int new Wave Spawn Count)
Parameter | Type | Description |
---|---|---|
newWaveSpawnCount | int | — |
int Get Random Spawn Index( )
void Set Random Spawn Index( int new Random Spawn Index)
Parameter | Type | Description |
---|---|---|
newRandomSpawnIndex | int | — |
UnrealStringWrapper Get Start Message Archetype( )
Vector Get Ball Spawn Location( )
void Set Ball Spawn Location( Vector new Ball Spawn Location)
Parameter | Type | Description |
---|---|---|
newBallSpawnLocation | Vector | — |
int Get Points Scored This Round( )
void Set Points Scored This Round( int new Points Scored This Round)
Parameter | Type | Description |
---|---|---|
newPointsScoredThisRound | int | — |
int Get Ball Spawn Count( )
void Set Ball Spawn Count( int new Ball Spawn Count)
Parameter | Type | Description |
---|---|---|
newBallSpawnCount | int | — |
float Get Ball Bounce Scale( )
void Set Ball Bounce Scale( float new Ball Bounce Scale)
Parameter | Type | Description |
---|---|---|
newBallBounceScale | float | — |
int Get Current Debug Step X( )
void Set Current Debug Step X( int new Current Debug Step X)
Parameter | Type | Description |
---|---|---|
newCurrentDebugStepX | int | — |
int Get Current Debug Step Y( )
void Set Current Debug Step Y( int new Current Debug Step Y)
Parameter | Type | Description |
---|---|---|
newCurrentDebugStepY | int | — |
int Get Current Debug Step Z( )
void Set Current Debug Step Z( int new Current Debug Step Z)
Parameter | Type | Description |
---|---|---|
newCurrentDebugStepZ | int | — |
int Get Redo Count( )
void Set Redo Count( int new Redo Count)
Parameter | Type | Description |
---|---|---|
newRedoCount | int | — |
int Get Redo Total( )
void Set Redo Total( int new Redo Total)
Parameter | Type | Description |
---|---|---|
newRedoTotal | int | — |
void Init Intro( )
void On Loading Movie Closed( )
void Start Timers( )
void Update MVP( )
bool Allow Dynamic Crowd( )
void Set Tutorial Tip( std::string New Tip)
Parameter | Type | Description |
---|---|---|
NewTip | std::string | — |
void Set Show Boost Meter( unsigned long b Show)
Parameter | Type | Description |
---|---|---|
bShow | unsigned long | — |
float Get Step Loc( int Steps, float Total Dist, unsigned long b Increment, int *Out_Current Step)
Parameter | Type | Description |
---|---|---|
Steps | int | — |
TotalDist | float | — |
bIncrement | unsigned long | — |
Out_CurrentStep | int * | — |
Vector Get Debug Location In Extent( Vector &Extent)
Parameter | Type | Description |
---|---|---|
Extent | Vector | — |
void Init Debug Setup( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Skip Tutorial( )
void Update Bot Count( )
void Init Mutators( )
bool Is Primary Player( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
bool Can Award Points( )
void Show Reset Round Message( )
void Destroyed( )
bool End Tutorial( )
void Commit Redo Round( )
void Redo Round2()
bool Can Redo Round( )
void Start New Round( )
void Save Local Player Stats( )
TeamWrapper Get Winning Team( )
void Cleanup Round Actors( )
bool Can Que Save Replay( )
void Reset Balls( )
int Get Score( )
void Start Round( )
int Get Game Event Rounds2()
int Get Total Rounds( )
void Reset Round Time( )
void On Player Restarted( Car Wrapper Player Car)
Parameter | Type | Description |
---|---|---|
PlayerCar | CarWrapper | — |
unsigned char Get Training Type( )
void End Game( )
Vector Get Random Location In Extent( Vector &Extent)
Parameter | Type | Description |
---|---|---|
Extent | Vector | — |
bool Chance( int Chances)
Parameter | Type | Description |
---|---|---|
Chances | int | — |
int Get Opposite Team Num( )
Vector Get Direction To Goal( int Goal Num)
Parameter | Type | Description |
---|---|---|
GoalNum | int | — |
bool Is Game Event Complete( )
Vector Clamp Point To Extent( Vector &Extent Center, Vector &Point, Vector &Extent)
Vector Predict Initial Velocity( Vector &Start Loc, Vector &End Loc, float Z)
BallWrapper Get Game Ball( )
CarWrapper Get Game Pawn( )
void Reset Game Event( )
void Check For Reset( )
float Get Goal View Width( Goal Wrapper Goal, Vector &Viewer Loc)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
ViewerLoc | Vector | — |
bool Is Ball Moving Towards Goal2(Goal Wrapper Goal, Ball Wrapper Ball, float Min Velocity For Destroy, float In Goal Depth)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
Ball | BallWrapper | — |
MinVelocityForDestroy | float | — |
InGoalDepth | float | — |
void Set Goal Depth2()
int Get Shuffled Spawn Index( )
void Destroy Cannon( )
void Set Cannon Orientation( Vector &New Location, Rotator &New Rotation)
BallWrapper Spawn Ball( Vector &Spawn Loc, unsigned long b Wake, unsigned long b Spawn Cannon, std::string Ball Arch)
Parameter | Type | Description |
---|---|---|
SpawnLoc | Vector | — |
bWake | unsigned long | — |
bSpawnCannon | unsigned long | — |
BallArch | std::string | — |
void Init Ball Effects( )
void Init Ball Velocity( )
Vector Get Random Goal Aim Location( int In Team Num, Vector &Ball Loc)
Vector Get Goal Extent2(Goal Wrapper Goal)
Parameter | Type | Description |
---|---|---|
Goal | GoalWrapper | — |
void Set Ball Velocity( Vector &Initial Velocity, Ball Wrapper Ball)
Parameter | Type | Description |
---|---|---|
InitialVelocity | Vector | — |
Ball | BallWrapper | — |
void Init Game Setup( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
bool Should Allow Super Boost( )
void On Vehicle Setup( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Handle Vehicle Setup( Car Wrapper Car)
Parameter | Type | Description |
---|---|---|
Car | CarWrapper | — |
void Init Crowd Manager( )
void Handle Score Updated( Team Wrapper Team)
Parameter | Type | Description |
---|---|---|
Team | TeamWrapper | — |
void Set Difficulty2(int In Difficulty)
Parameter | Type | Description |
---|---|---|
InDifficulty | int | — |
void Update Stats( )
void Add Local Player( Player Controller Wrapper Player)
Parameter | Type | Description |
---|---|---|
Player | PlayerControllerWrapper | — |
void Handle Player Reset Training( Game Event Wrapper Game Event)
Parameter | Type | Description |
---|---|---|
GameEvent | GameEventWrapper | — |
void On Init( )
void Event Tutorial Tip Changed( Tutorial Wrapper Game Event, std::string New Tip)
Parameter | Type | Description |
---|---|---|
GameEvent | TutorialWrapper | — |
NewTip | std::string | — |