CarComponentWrapper : ActorWrapper
FXActorWrapper Get FXActor Archetype( )
void Set FXActor Archetype( FXActor Wrapper new FXActor Archetype)
Parameter | Type | Description |
---|---|---|
newFXActorArchetype | FXActorWrapper | — |
unsigned long Getb Disabled( )
void Setb Disabled( unsigned long newb Disabled)
Parameter | Type | Description |
---|---|---|
newbDisabled | unsigned long | — |
unsigned long Getb Auto Activate( )
void Setb Auto Activate( unsigned long newb Auto Activate)
Parameter | Type | Description |
---|---|---|
newbAutoActivate | unsigned long | — |
unsigned long Getb Simulate Component( )
void Setb Simulate Component( unsigned long newb Simulate Component)
Parameter | Type | Description |
---|---|---|
newbSimulateComponent | unsigned long | — |
unsigned long Getb Created( )
void Setb Created( unsigned long newb Created)
Parameter | Type | Description |
---|---|---|
newbCreated | unsigned long | — |
unsigned long Getb Active( )
void Setb Active( unsigned long newb Active)
Parameter | Type | Description |
---|---|---|
newbActive | unsigned long | — |
unsigned long Getb Removed From Car( )
void Setb Removed From Car( unsigned long newb Removed From Car)
Parameter | Type | Description |
---|---|---|
newbRemovedFromCar | unsigned long | — |
unsigned char Get Component Data( )
void Set Component Data( unsigned char new Component Data)
Parameter | Type | Description |
---|---|---|
newComponentData | unsigned char | — |
unsigned char Get Replicated Active( )
void Set Replicated Active( unsigned char new Replicated Active)
Parameter | Type | Description |
---|---|---|
newReplicatedActive | unsigned char | — |
PriWrapper Get Activator( )
void Set Activator( Pri Wrapper new Activator)
Parameter | Type | Description |
---|---|---|
newActivator | PriWrapper | — |
VehicleWrapper Get Vehicle( )
void Set Vehicle( Vehicle Wrapper new Vehicle)
Parameter | Type | Description |
---|---|---|
newVehicle | VehicleWrapper | — |
CarWrapper Get Car( )
void Set Car( Car Wrapper new Car)
Parameter | Type | Description |
---|---|---|
newCar | CarWrapper | — |
float Get Activity Time( )
void Set Activity Time( float new Activity Time)
Parameter | Type | Description |
---|---|---|
newActivityTime | float | — |
float Get Replicated Activity Time( )
void Set Replicated Activity Time( float new Replicated Activity Time)
Parameter | Type | Description |
---|---|---|
newReplicatedActivityTime | float | — |
FXActorWrapper Get FXActor( )
void Set FXActor( FXActor Wrapper new FXActor)
Parameter | Type | Description |
---|---|---|
newFXActor | FXActorWrapper | — |
void event Fell Out Of World( )
float Get Inactive Time( )
float Get Active Time( )
void Apply Forces( float Active Time)
Parameter | Type | Description |
---|---|---|
ActiveTime | float | — |
void Pre Physics Step( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void Remove From Car( )
bool Can Deactivate( )
bool Conditional Deactivate( )
bool Can Activate( )
bool Conditional Activate( )
void Set Active( unsigned long b New Active)
Parameter | Type | Description |
---|---|---|
bNewActive | unsigned long | — |
void Deactivate2()
void Activate2()
void Unregister Car Events( )
void Register Car Events( )
void Handle Vehicle Setup( Car Wrapper In Car)
Parameter | Type | Description |
---|---|---|
InCar | CarWrapper | — |
void On Vehicle Setup Complete( )
void Create2(Car Wrapper Owner Car, Pri Wrapper In Activator)
Parameter | Type | Description |
---|---|---|
OwnerCar | CarWrapper | — |
InActivator | PriWrapper | — |
void Client Update Active( )
void Event Activation Changed( Car Component Wrapper Car Component)
Parameter | Type | Description |
---|---|---|
CarComponent | CarComponentWrapper | — |