GfxDataTrainingWrapper : ObjectWrapper
bool Is Null( )
bool Can Use Mirroring( )
bool Can Use Playlist Override( )
bool Can Use Shuffle( )
bool Can Use Training UIV2()
bool Has Completed Training( const std::string &in Type, const std::string &in Difficulty)
Parameter | Type | Description |
---|---|---|
inType | const std::string & | — |
inDifficulty | const std::string & | — |
bool Has Completed Tutorial( int In Type)
Parameter | Type | Description |
---|---|---|
InType | int | — |
bool Has Perfected Training( const std::string &in Type, const std::string &in Difficulty)
Parameter | Type | Description |
---|---|---|
inType | const std::string & | — |
inDifficulty | const std::string & | — |
bool Update Data From Progress( )
void End Training Editor Playtest( )
void event On Removed( )
void event On Shell Set( )
void Play Freeplay Map( const std::string &Map)
Parameter | Type | Description |
---|---|---|
Map | const std::string & | — |
void Play Training( const std::string &Type, const std::string &training Difficulty)
Parameter | Type | Description |
---|---|---|
Type | const std::string & | — |
trainingDifficulty | const std::string & | — |
void Play Tutorial( bool b Advanced)
Parameter | Type | Description |
---|---|---|
bAdvanced | bool | — |
void Play V2Tutorial( int type, bool b Auto Entered)
void Reset Training Progress( )
void Set Current Playlist( const std::string &playlist)
Parameter | Type | Description |
---|---|---|
playlist | const std::string & | — |
void Set Training Editor Game Event( Training Editor Wrapper in Game Event)
Parameter | Type | Description |
---|---|---|
inGameEvent | TrainingEditorWrapper | — |
void Set Training Game Event( Tutorial Wrapper in Game Event)
Parameter | Type | Description |
---|---|---|
inGameEvent | TutorialWrapper | — |
void Start At Playlist Index( int in Playlist Index)
Parameter | Type | Description |
---|---|---|
inPlaylistIndex | int | — |