RugbyPickupWrapper : RumblePickupComponentWrapper
float Get Attach Time( )
void Set Attach Time( float Attach Time)
Parameter | Type | Description |
---|---|---|
AttachTime | float | — |
float Get Min Detach Time( )
void Set Min Detach Time( float Min Detach Time)
Parameter | Type | Description |
---|---|---|
MinDetachTime | float | — |
float Get Min Break Time( )
void Set Min Break Time( float Min Break Time)
Parameter | Type | Description |
---|---|---|
MinBreakTime | float | — |
float Get Min Break Force( )
void Set Min Break Force( float Min Break Force)
Parameter | Type | Description |
---|---|---|
MinBreakForce | float | — |
float Get Check Last Touch Rate( )
void Set Check Last Touch Rate( float Check Last Touch Rate)
Parameter | Type | Description |
---|---|---|
CheckLastTouchRate | float | — |
float Get Kick Off Activation Delay( )
void Set Kick Off Activation Delay( float Kick Off Activation Delay)
Parameter | Type | Description |
---|---|---|
KickOffActivationDelay | float | — |
BallWrapper Get Welded Ball( )
void Set Welded Ball( Ball Wrapper Welded Ball)
Parameter | Type | Description |
---|---|---|
WeldedBall | BallWrapper | — |
float Get Last Touch Check Time( )
void Set Last Touch Check Time( float Last Touch Check Time)
Parameter | Type | Description |
---|---|---|
LastTouchCheckTime | float | — |
unsigned int Getb Ball Welded( )
void Setb Ball Welded( unsigned int b Ball Welded)
Parameter | Type | Description |
---|---|---|
bBallWelded | unsigned int | — |
bool Disable Ball Impact Forces( )
void Deactivation FX( )
void Handle Ball Exploded( Ball Wrapper Ball)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
bool Get Should Hide Activate UI( )
void Do Break( )
bool Get Was Recently Attached( )
void Handle Car Touch( Ball Wrapper In Ball, Car Wrapper In Car, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
InBall | BallWrapper | — |
InCar | CarWrapper | — |
HitType | unsigned char | — |
void Handle Hit Ball( Car Wrapper In Car, Ball Wrapper In Ball, Vector &Hit Location, Vector &Hit Normal)
Parameter | Type | Description |
---|---|---|
InCar | CarWrapper | — |
InBall | BallWrapper | — |
HitLocation | Vector | — |
HitNormal | Vector | — |
void Handle Ball Welded Changed( )
void Pickup Tick( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |
void Remove Pickup FX( )
void Pickup End( )
void Init Pickup FX( )
void Pickup Start( )
bool Get Can Detach( )
bool Try Activate( RBActor Wrapper Target Override)
Parameter | Type | Description |
---|---|---|
TargetOverride | RBActorWrapper | — |