RumblePickupComponentWrapper : CarComponentWrapper
UnrealStringWrapper Get Pickup Name( )
unsigned long Getb Hud Ignore Use Time( )
void Setb Hud Ignore Use Time( unsigned long newb Hud Ignore Use Time)
Parameter | Type | Description |
---|---|---|
newbHudIgnoreUseTime | unsigned long | — |
unsigned long Getb Has Activated( )
void Setb Has Activated( unsigned long newb Has Activated)
Parameter | Type | Description |
---|---|---|
newbHasActivated | unsigned long | — |
unsigned long Getb Is Active( )
void Setb Is Active( unsigned long newb Is Active)
Parameter | Type | Description |
---|---|---|
newbIsActive | unsigned long | — |
float Get Activation Duration( )
void Set Activation Duration( float new Activation Duration)
Parameter | Type | Description |
---|---|---|
newActivationDuration | float | — |
FXActorWrapper Get Pickup FXArchetype( )
void Set Pickup FXArchetype( FXActor Wrapper new Pickup FXArchetype)
Parameter | Type | Description |
---|---|---|
newPickupFXArchetype | FXActorWrapper | — |
FXActorWrapper Get Pickup FX( )
void Set Pickup FX( FXActor Wrapper new Pickup FX)
Parameter | Type | Description |
---|---|---|
newPickupFX | FXActorWrapper | — |
bool Has Activated2()
RBActorWrapper Get Client Target( )
void On Vehicle Setup Complete( )
float Get Active Time Percent( )
void Pickup End( )
void Pickup Start( )
BoostWrapper Get Boost Component( )
void Deactivate Pickup( )
bool Try Activate( RBActor Wrapper Target Override)
Parameter | Type | Description |
---|---|---|
TargetOverride | RBActorWrapper | — |
void On Created( )
bool Can Pickup( Car Wrapper In Car)
Parameter | Type | Description |
---|---|---|
InCar | CarWrapper | — |
void Apply Pickup( Car Wrapper In Car)
Parameter | Type | Description |
---|---|---|
InCar | CarWrapper | — |