FootballPickupWrapper : RumblePickupComponentWrapper
float Get Attach Time( )
void Set Attach Time( float Attach Time)
Parameter | Type | Description |
---|---|---|
AttachTime | float | — |
float Get Detach Time( )
void Set Detach Time( float Detach Time)
Parameter | Type | Description |
---|---|---|
DetachTime | float | — |
Vector Get Attach Offset( )
void Set Attach Offset( Vector Attach Offset)
Parameter | Type | Description |
---|---|---|
AttachOffset | Vector | — |
float Get Car Fumble Force( )
void Set Car Fumble Force( float Car Fumble Force)
Parameter | Type | Description |
---|---|---|
CarFumbleForce | float | — |
float Get Double Jump Up Force( )
void Set Double Jump Up Force( float Double Jump Up Force)
Parameter | Type | Description |
---|---|---|
DoubleJumpUpForce | float | — |
float Get Demolish Up Force( )
void Set Demolish Up Force( float Demolish Up Force)
Parameter | Type | Description |
---|---|---|
DemolishUpForce | float | — |
float Get Min Break Time( )
void Set Min Break Time( float Min Break Time)
Parameter | Type | Description |
---|---|---|
MinBreakTime | float | — |
float Get Min Attach Time( )
void Set Min Attach Time( float Min Attach Time)
Parameter | Type | Description |
---|---|---|
MinAttachTime | float | — |
float Get Check Last Touch Rate( )
void Set Check Last Touch Rate( float Check Last Touch Rate)
Parameter | Type | Description |
---|---|---|
CheckLastTouchRate | float | — |
float Get Out Of Bounds Z( )
void Set Out Of Bounds Z( float Out Of Bounds Z)
Parameter | Type | Description |
---|---|---|
OutOfBoundsZ | float | — |
BallWrapper Get Welded Ball( )
void Set Welded Ball( Ball Wrapper Welded Ball)
Parameter | Type | Description |
---|---|---|
WeldedBall | BallWrapper | — |
float Get Last Touch Check Time( )
void Set Last Touch Check Time( float Last Touch Check Time)
Parameter | Type | Description |
---|---|---|
LastTouchCheckTime | float | — |
BallWrapper Get Pending Ball( )
void Set Pending Ball( Ball Wrapper Pending Ball)
Parameter | Type | Description |
---|---|---|
PendingBall | BallWrapper | — |
Vector Get Pending Ball Dodge( )
void Set Pending Ball Dodge( Vector Pending Ball Dodge)
Parameter | Type | Description |
---|---|---|
PendingBallDodge | Vector | — |
bool Is Driving Out Of Bounds( )
bool Disable Ball Impact Forces( )
void Deactivation FX( )
void Handle Ball Explode( Ball Wrapper Ball)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
bool Get Should Hide Activate UI( )
bool Get Was Recently Attached( )
void Handle Car Touch( Ball Wrapper In Ball, Car Wrapper In Car, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
InBall | BallWrapper | — |
InCar | CarWrapper | — |
HitType | unsigned char | — |
void Fumble Ball( float Upward Force)
Parameter | Type | Description |
---|---|---|
UpwardForce | float | — |
void Throw Pending Ball( )
void Handle Hit Ball( Car Wrapper In Car, Ball Wrapper In Ball, Vector &Hit Location, Vector &Hit Normal)
Parameter | Type | Description |
---|---|---|
InCar | CarWrapper | — |
InBall | BallWrapper | — |
HitLocation | Vector | — |
HitNormal | Vector | — |
void On Welded Ball Changed( )
void Pickup Tick( float Delta Time)
Parameter | Type | Description |
---|---|---|
DeltaTime | float | — |