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FootballPickupWrapper : RumblePickupComponentWrapper

View Implementation

float 
GetAttachTime()



void 
SetAttachTime(float AttachTime)


Parameter Type Description
AttachTime float

float 
GetDetachTime()



void 
SetDetachTime(float DetachTime)


Parameter Type Description
DetachTime float

Vector 
GetAttachOffset()



void 
SetAttachOffset(Vector AttachOffset)


Parameter Type Description
AttachOffset Vector

float 
GetCarFumbleForce()



void 
SetCarFumbleForce(float CarFumbleForce)


Parameter Type Description
CarFumbleForce float

float 
GetDoubleJumpUpForce()



void 
SetDoubleJumpUpForce(float DoubleJumpUpForce)


Parameter Type Description
DoubleJumpUpForce float

float 
GetDemolishUpForce()



void 
SetDemolishUpForce(float DemolishUpForce)


Parameter Type Description
DemolishUpForce float

float 
GetMinBreakTime()



void 
SetMinBreakTime(float MinBreakTime)


Parameter Type Description
MinBreakTime float

float 
GetMinAttachTime()



void 
SetMinAttachTime(float MinAttachTime)


Parameter Type Description
MinAttachTime float

float 
GetCheckLastTouchRate()



void 
SetCheckLastTouchRate(float CheckLastTouchRate)


Parameter Type Description
CheckLastTouchRate float

float 
GetOutOfBoundsZ()



void 
SetOutOfBoundsZ(float OutOfBoundsZ)


Parameter Type Description
OutOfBoundsZ float

BallWrapper 
GetWeldedBall()



void 
SetWeldedBall(BallWrapper WeldedBall)


Parameter Type Description
WeldedBall BallWrapper

float 
GetLastTouchCheckTime()



void 
SetLastTouchCheckTime(float LastTouchCheckTime)


Parameter Type Description
LastTouchCheckTime float

BallWrapper 
GetPendingBall()



void 
SetPendingBall(BallWrapper PendingBall)


Parameter Type Description
PendingBall BallWrapper

Vector 
GetPendingBallDodge()



void 
SetPendingBallDodge(Vector PendingBallDodge)


Parameter Type Description
PendingBallDodge Vector

bool 
IsDrivingOutOfBounds()



bool 
DisableBallImpactForces()



void 
DeactivationFX()



void 
HandleBallExplode(BallWrapper Ball)


Parameter Type Description
Ball BallWrapper

bool 
GetShouldHideActivateUI()



bool 
GetWasRecentlyAttached()



void 
HandleCarTouch(BallWrapper InBall, CarWrapper InCar, unsigned char HitType)


Parameter Type Description
InBall BallWrapper
InCar CarWrapper
HitType unsigned char

void 
FumbleBall(float UpwardForce)


Parameter Type Description
UpwardForce float

void 
ThrowPendingBall()



void 
HandleHitBall(CarWrapper InCar, BallWrapper InBall, Vector &HitLocation, Vector &HitNormal)


Parameter Type Description
InCar CarWrapper
InBall BallWrapper
HitLocation Vector
HitNormal Vector

void 
OnWeldedBallChanged()



void 
PickupTick(float DeltaTime)


Parameter Type Description
DeltaTime float

void 
PickupEnd()



void 
PickupStart()