SpringPickup : TargetedPickup
float Get Force( )
void Set Force( float new Force)
Parameter | Type | Description |
---|---|---|
newForce | float | — |
float Get Vertical Force( )
void Set Vertical Force( float new Vertical Force)
Parameter | Type | Description |
---|---|---|
newVerticalForce | float | — |
Vector Get Torque( )
void Set Torque( Vector new Torque)
Parameter | Type | Description |
---|---|---|
newTorque | Vector | — |
unsigned long Getb Apply Relative Force( )
void Setb Apply Relative Force( unsigned long newb Apply Relative Force)
Parameter | Type | Description |
---|---|---|
newbApplyRelativeForce | unsigned long | — |
unsigned long Getb Apply Constant Force( )
void Setb Apply Constant Force( unsigned long newb Apply Constant Force)
Parameter | Type | Description |
---|---|---|
newbApplyConstantForce | unsigned long | — |
unsigned long Getb Break Constant Force With Hit( )
void Setb Break Constant Force With Hit( unsigned long newb Break Constant Force With Hit)
Parameter | Type | Description |
---|---|---|
newbBreakConstantForceWithHit | unsigned long | — |
unsigned long Getb Apply Relative Constant Force( )
void Setb Apply Relative Constant Force( unsigned long newb Apply Relative Constant Force)
Parameter | Type | Description |
---|---|---|
newbApplyRelativeConstantForce | unsigned long | — |
unsigned long Getb Instant( )
void Setb Instant( unsigned long newb Instant)
Parameter | Type | Description |
---|---|---|
newbInstant | unsigned long | — |
unsigned long Getb Follow After Hit( )
void Setb Follow After Hit( unsigned long newb Follow After Hit)
Parameter | Type | Description |
---|---|---|
newbFollowAfterHit | unsigned long | — |
unsigned long Getb Springed( )
void Setb Springed( unsigned long newb Springed)
Parameter | Type | Description |
---|---|---|
newbSpringed | unsigned long | — |
float Get Relative Force Normal Direction( )
void Set Relative Force Normal Direction( float new Relative Force Normal Direction)
Parameter | Type | Description |
---|---|---|
newRelativeForceNormalDirection | float | — |
float Get Max Spring Length( )
void Set Max Spring Length( float new Max Spring Length)
Parameter | Type | Description |
---|---|---|
newMaxSpringLength | float | — |
float Get Constant Force( )
void Set Constant Force( float new Constant Force)
Parameter | Type | Description |
---|---|---|
newConstantForce | float | — |
Vector Get From Offset( )
void Set From Offset( Vector new From Offset)
Parameter | Type | Description |
---|---|---|
newFromOffset | Vector | — |
Vector Get Spring Mesh Scale( )
void Set Spring Mesh Scale( Vector new Spring Mesh Scale)
Parameter | Type | Description |
---|---|---|
newSpringMeshScale | Vector | — |
float Get Spring Mesh Initial Size( )
void Set Spring Mesh Initial Size( float new Spring Mesh Initial Size)
Parameter | Type | Description |
---|---|---|
newSpringMeshInitialSize | float | — |
Rotator Get Spring Rotation Offset( )
void Set Spring Rotation Offset( Rotator new Spring Rotation Offset)
Parameter | Type | Description |
---|---|---|
newSpringRotationOffset | Rotator | — |
Vector Get Hitting Mesh Scale( )
void Set Hitting Mesh Scale( Vector new Hitting Mesh Scale)
Parameter | Type | Description |
---|---|---|
newHittingMeshScale | Vector | — |
Vector Get Hitting Mesh Offset( )
void Set Hitting Mesh Offset( Vector new Hitting Mesh Offset)
Parameter | Type | Description |
---|---|---|
newHittingMeshOffset | Vector | — |
Rotator Get Hitting Rotation Offset( )
void Set Hitting Rotation Offset( Rotator new Hitting Rotation Offset)
Parameter | Type | Description |
---|---|---|
newHittingRotationOffset | Rotator | — |
float Get Hit Distance Offset( )
void Set Hit Distance Offset( float new Hit Distance Offset)
Parameter | Type | Description |
---|---|---|
newHitDistanceOffset | float | — |
float Get After Spring Duration( )
void Set After Spring Duration( float new After Spring Duration)
Parameter | Type | Description |
---|---|---|
newAfterSpringDuration | float | — |
unsigned char Get Ball Hit Type( )
void Set Ball Hit Type( unsigned char new Ball Hit Type)
Parameter | Type | Description |
---|---|---|
newBallHitType | unsigned char | — |
float Get Min Spring Length( )
void Set Min Spring Length( float new Min Spring Length)
Parameter | Type | Description |
---|---|---|
newMinSpringLength | float | — |
float Get Welded Force Scalar( )
void Set Welded Force Scalar( float new Welded Force Scalar)
Parameter | Type | Description |
---|---|---|
newWeldedForceScalar | float | — |
float Get Welded Vertical Force( )
void Set Welded Vertical Force( float new Welded Vertical Force)
Parameter | Type | Description |
---|---|---|
newWeldedVerticalForce | float | — |
float Get Current Spring Length( )
void Set Current Spring Length( float new Current Spring Length)
Parameter | Type | Description |
---|---|---|
newCurrentSpringLength | float | — |
float Get Springed Time( )
void Set Springed Time( float new Springed Time)
Parameter | Type | Description |
---|---|---|
newSpringedTime | float | — |
float Get After Spring Time( )
void Set After Spring Time( float new After Spring Time)
Parameter | Type | Description |
---|---|---|
newAfterSpringTime | float | — |
float Get Spring To Time( )
void Set Spring To Time( float new Spring To Time)
Parameter | Type | Description |
---|---|---|
newSpringToTime | float | — |
Vector Get Spring Origin( )
void Set Spring Origin( Vector new Spring Origin)
Parameter | Type | Description |
---|---|---|
newSpringOrigin | Vector | — |
Vector Get Springed Location( )
void Set Springed Location( Vector new Springed Location)
Parameter | Type | Description |
---|---|---|
newSpringedLocation | Vector | — |
Vector Get Springed Normal( )
void Set Springed Normal( Vector new Springed Normal)
Parameter | Type | Description |
---|---|---|
newSpringedNormal | Vector | — |
float Get Springed Length( )
void Set Springed Length( float new Springed Length)
Parameter | Type | Description |
---|---|---|
newSpringedLength | float | — |
void Pickup End( )
void Handle Car Touched Ball( Ball Wrapper Ball, Car Wrapper Other Car, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
Ball | BallWrapper | — |
OtherCar | CarWrapper | — |
HitType | unsigned char | — |
void Scale Spring Mesh To Location( Vector &New Location, Vector &Target Loction)
void Apply Forces( float Active Time)
Parameter | Type | Description |
---|---|---|
ActiveTime | float | — |
Vector Get Relative Constant Force( Vector &Direction)
Parameter | Type | Description |
---|---|---|
Direction | Vector | — |
Vector Get Relative Impulse( Vector &Direction)
Parameter | Type | Description |
---|---|---|
Direction | Vector | — |
void Do Spring( unsigned long b First Hit)
Parameter | Type | Description |
---|---|---|
bFirstHit | unsigned long | — |