BallHauntedWrapper : BallWrapper
float Get Trapped Hover Height( )
void Set Trapped Hover Height( float Trapped Hover Height)
Parameter | Type | Description |
---|---|---|
TrappedHoverHeight | float | — |
float Get Horizontal Speed( )
void Set Horizontal Speed( float Horizontal Speed)
Parameter | Type | Description |
---|---|---|
HorizontalSpeed | float | — |
float Get Vertical Speed( )
void Set Vertical Speed( float Vertical Speed)
Parameter | Type | Description |
---|---|---|
VerticalSpeed | float | — |
float Get Arrival Distance( )
void Set Arrival Distance( float Arrival Distance)
Parameter | Type | Description |
---|---|---|
ArrivalDistance | float | — |
float Get Trapped Horizontal Speed( )
void Set Trapped Horizontal Speed( float Trapped Horizontal Speed)
Parameter | Type | Description |
---|---|---|
TrappedHorizontalSpeed | float | — |
float Get Trapped Vertical Speed( )
void Set Trapped Vertical Speed( float Trapped Vertical Speed)
Parameter | Type | Description |
---|---|---|
TrappedVerticalSpeed | float | — |
float Get Trapped Capture Time( )
void Set Trapped Capture Time( float Trapped Capture Time)
Parameter | Type | Description |
---|---|---|
TrappedCaptureTime | float | — |
float Get Hit Physics Duration( )
void Set Hit Physics Duration( float Hit Physics Duration)
Parameter | Type | Description |
---|---|---|
HitPhysicsDuration | float | — |
unsigned char Get Replicated Beam Broken Value( )
void Set Replicated Beam Broken Value( unsigned char Replicated Beam Broken Value)
Parameter | Type | Description |
---|---|---|
ReplicatedBeamBrokenValue | unsigned char | — |
unsigned char Get Last Team Touch( )
void Set Last Team Touch( unsigned char Last Team Touch)
Parameter | Type | Description |
---|---|---|
LastTeamTouch | unsigned char | — |
unsigned char Get Deactivated Goal Index( )
void Set Deactivated Goal Index( unsigned char Deactivated Goal Index)
Parameter | Type | Description |
---|---|---|
DeactivatedGoalIndex | unsigned char | — |
unsigned char Get Total Active Beams( )
void Set Total Active Beams( unsigned char Total Active Beams)
Parameter | Type | Description |
---|---|---|
TotalActiveBeams | unsigned char | — |
Vector Get Seek Target( )
void Set Seek Target( Vector Seek Target)
Parameter | Type | Description |
---|---|---|
SeekTarget | Vector | — |
float Get Next Neutral Time( )
void Set Next Neutral Time( float Next Neutral Time)
Parameter | Type | Description |
---|---|---|
NextNeutralTime | float | — |
unsigned int Getb Hit Physics Active( )
void Setb Hit Physics Active( unsigned int b Hit Physics Active)
Parameter | Type | Description |
---|---|---|
bHitPhysicsActive | unsigned int | — |
unsigned int Getb Is Ball Beamed( )
void Setb Is Ball Beamed( unsigned int b Is Ball Beamed)
Parameter | Type | Description |
---|---|---|
bIsBallBeamed | unsigned int | — |
unsigned int Getb Is Trapped( )
void Setb Is Trapped( unsigned int b Is Trapped)
Parameter | Type | Description |
---|---|---|
bIsTrapped | unsigned int | — |
float Get Current Capture Time( )
void Set Current Capture Time( float Current Capture Time)
Parameter | Type | Description |
---|---|---|
CurrentCaptureTime | float | — |
float Get Capture Time Percentage( )
void Set Capture Time Percentage( float Capture Time Percentage)
Parameter | Type | Description |
---|---|---|
CaptureTimePercentage | float | — |
float Get Capture Time At Exit( )
void Set Capture Time At Exit( float Capture Time At Exit)
Parameter | Type | Description |
---|---|---|
CaptureTimeAtExit | float | — |
GoalWrapper Get Active Goal( )
void Set Active Goal( Goal Wrapper Active Goal)
Parameter | Type | Description |
---|---|---|
ActiveGoal | GoalWrapper | — |
Vector Get Ball Destination( )
float Get Vertical Velocity( Vector &Destination)
Parameter | Type | Description |
---|---|---|
Destination | Vector | — |
Vector Get Desired Velocity( )
void Add Haunted Forces( )
void Score Trap Goal( )
void Set Last Team Touch2(unsigned char In Last Team Touch)
Parameter | Type | Description |
---|---|---|
InLastTeamTouch | unsigned char | — |
void Set Ball Is Trapped( unsigned int b Value, Goal Wrapper Goal)
Parameter | Type | Description |
---|---|---|
bValue | unsigned int | — |
Goal | GoalWrapper | — |
void Set Ball Hit Data( Car Wrapper Hit Car, Vector &Hit Location, Vector &Hit Normal, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
HitCar | CarWrapper | — |
HitLocation | Vector | — |
HitNormal | Vector | — |
HitType | unsigned char | — |
void Try Break Beam( Car Wrapper Hit Car)
Parameter | Type | Description |
---|---|---|
HitCar | CarWrapper | — |
void On Car Touch( Car Wrapper Hit Car, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
HitCar | CarWrapper | — |
HitType | unsigned char | — |
void Activate Hit Physics( )
void Set Ball Phased( unsigned int b Value, unsigned int Team Index)
Parameter | Type | Description |
---|---|---|
bValue | unsigned int | — |
TeamIndex | unsigned int | — |