BallBreakoutWrapper : BallWrapper
AppliedBreakoutDamage Get Applied Breakout Damage( ) const
unsigned int Getb Clear Team On Damage( )
void Setb Clear Team On Damage( unsigned int b Clear Team On Damage)
Parameter | Type | Description |
---|---|---|
bClearTeamOnDamage | unsigned int | — |
unsigned int Getb Can Damage Own Team( )
void Setb Can Damage Own Team( unsigned int b Can Damage Own Team)
Parameter | Type | Description |
---|---|---|
bCanDamageOwnTeam | unsigned int | — |
float Get Min Damage Velocity( )
void Set Min Damage Velocity( float Min Damage Velocity)
Parameter | Type | Description |
---|---|---|
MinDamageVelocity | float | — |
float Get Min Damage Time( )
void Set Min Damage Time( float Min Damage Time)
Parameter | Type | Description |
---|---|---|
MinDamageTime | float | — |
unsigned int Get Min Impact Speed For Charge( )
void Set Min Impact Speed For Charge( unsigned int Min Impact Speed For Charge)
Parameter | Type | Description |
---|---|---|
MinImpactSpeedForCharge | unsigned int | — |
float Get Double Tap Time( )
void Set Double Tap Time( float Double Tap Time)
Parameter | Type | Description |
---|---|---|
DoubleTapTime | float | — |
float Get Force Accum Decay Per Second( )
void Set Force Accum Decay Per Second( float Force Accum Decay Per Second)
Parameter | Type | Description |
---|---|---|
ForceAccumDecayPerSecond | float | — |
float Get Force Accum Max( )
void Set Force Accum Max( float Force Accum Max)
Parameter | Type | Description |
---|---|---|
ForceAccumMax | float | — |
float Get Force Accum Recent( )
void Set Force Accum Recent( float Force Accum Recent)
Parameter | Type | Description |
---|---|---|
ForceAccumRecent | float | — |
unsigned char Get Last Team Touch( )
void Set Last Team Touch( unsigned char Last Team Touch)
Parameter | Type | Description |
---|---|---|
LastTeamTouch | unsigned char | — |
CarWrapper Get Last Car Touch( )
void Set Last Car Touch( Car Wrapper Last Car Touch)
Parameter | Type | Description |
---|---|---|
LastCarTouch | CarWrapper | — |
unsigned int Get Last Damage( )
void Set Last Damage( unsigned int Last Damage)
Parameter | Type | Description |
---|---|---|
LastDamage | unsigned int | — |
float Get Last Damage Time( )
void Set Last Damage Time( float Last Damage Time)
Parameter | Type | Description |
---|---|---|
LastDamageTime | float | — |
unsigned int Get Damage Index( )
void Set Damage Index( unsigned int Damage Index)
Parameter | Type | Description |
---|---|---|
DamageIndex | unsigned int | — |
float Get Absorbed Force( )
void Set Absorbed Force( float Absorbed Force)
Parameter | Type | Description |
---|---|---|
AbsorbedForce | float | — |
float Get Damage Percent( )
bool Will Damage( )
unsigned int Get Damage Index For Force( float Force)
Parameter | Type | Description |
---|---|---|
Force | float | — |
unsigned int Get Damage Index For Time( float Time)
Parameter | Type | Description |
---|---|---|
Time | float | — |
void Set Last Team Touch2(unsigned char In Last Team Touch)
Parameter | Type | Description |
---|---|---|
InLastTeamTouch | unsigned char | — |
void Force Damage Index( unsigned int In Index)
Parameter | Type | Description |
---|---|---|
InIndex | unsigned int | — |
void Set Damage Index2(unsigned int In Index)
Parameter | Type | Description |
---|---|---|
InIndex | unsigned int | — |
void On Car Touch( Car Wrapper Hit Car, unsigned char Hit Type)
Parameter | Type | Description |
---|---|---|
HitCar | CarWrapper | — |
HitType | unsigned char | — |