WheelContactData
Info on a single wheel's contact with stuff. Get with WheelWrapper.GetContact()
unsigned long bHasContact
Default value: none
unsigned long bHasContactWithWorldGeometry
Default value: none
float HasContactChangeTime
Default value: none
void * Actor
Default value: none
void * Component
Default value: none
Vector Location
Default value: none
Vector Normal
Default value: none
Vector LatDirection
Default value: none
Vector LongDirection
Default value: none
void * PhysMatProp
Default value: none